Ultima Files
From Iris2
Contents |
Ultima Online Files
Iris2 needs the following Ultima Online (3D) Client files to work correctly:
<DIR> Models <- whole Directory
<DIR> Music <- whole Directory
art.mul
artidx.mul
cliloc.* - every Cliloc - depends on the language
fonts.mul
gumpart.mul
gumpidx.mul
hues.mul
multi.idx
multi.mul
sound.mul
soundidx.mul
stitchin.def
body.def
bodyconv.def
equipconv.def
texidx.mul
texmaps.mul
tiledata.mul
unifont * .mul
speech.mul
radarcol.mul
also needed for 2D-Renderer
anim.idx
anim.mul
animdata.mul
anim2.idx, anim2.mul, anim3.idx, anim3.mul, anim4.idx, anim4.mul, anim5.idx, anim5.mul
animinfo.mul
Body.def
Bodyconv.def
depends on what Map your shard use (therefore you can edit Iris2\Data\xml\Maps.xml):
map0.mul
map1.mul <- since Patch 6.0.0+
map2.mul
map3.mul
map4.mul
map5.mul
staidx0.mul
staidx1.mul <- since Patch 6.0.0+
staidx2.mul
staidx3.mul
staidx4.mul
staidx5.mul
statics0.mul
statics1.mul <- since Patch 6.0.0+
statics2.mul
statics3.mul
statics4.mul
statics5.mul
pre 6.0 Files
Only for Shards using or supporting the Ultima Online pre 6.0.0 Clients (see Iris2\Data\xml\Maps_pre6.xml ) statics diffs
mapdifl*.mul
mapdif*.mul - The format of this file maps exactly to Map#.mul. Each entry corresponds to the block id in Mapdifl*.mul.
mapdiffs
stadifi*.mul - The format of this file maps exactly to the format of staidx*.mul.
stadif*.mul - The format of this file maps exactly to statics*.mul. This file is indexed by stadifi*.mul.
stadifl*.mul - Each entry of stadifi*.mul corresponds to the blockid in the stadifl*.mul.
The offset and length of the entires are the offset into stadif*.mul.
