Controls

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Iris2 Controls

Arrow keys:
Up, Down, Left, Right   : for moving the player
+ left shift to walk slowly

mousebutton left	: click (hold down and move mouse)
mousebutton right	: move player (hold down and move mouse)
mousebutton middle	: rotate camera (hold down and move mouse)

mousewheel up		: zoom camera
mousewheel down		: zoom camera

return	: activate or send chatline
q	: select neares mobile
e	: select next mobile
tab	: toggle warmode
l	: hold to show iris logo
r	: say "vendor buy" (opens buymenus of nearby traders on most servers)
c	: toggle cam mode (freefly,ego,3rdperson)
x,z	: zoom camera
t	: toggle Character Stats
k	: toggle Character Skills
j	: toggle Journal
b	: toggle Backpack
p	: toggle Paperdoll
v	: take a screenshot, saved to screenshots/iris*.jpg , where * is timestamp
g	: repeat last chatline
h	: repeat last doubleclick
n	: toggle compass
, & .	: zoom compass

shift-click : simulates doubleclick (temporary, helpful for low framerates)

F10 : show Developer Tool
F11 : Fallbacktool : Developer Tool used for removing static-part-fallbacks (billboards) for which a model exists (important for combos)
Left Shift + F12 : take Highres Screenshots (4x your screensize and saved to screenshots/ )

freefly cam mode ("c") :
mousebutton left : look around
w,a,s,d,r,f      : move cam


Iris2 TestShard specific Commands (only Admin)
* "ins": Calls the Build-Menu
* "del": [remove
* "pgup": [xmove 0,0,1
* "pgdn": [xmove 0,0,-1
* "home": [tele
* "end": [get z

Predefined Macros
Ctrl + F5 : Start Recording PacketVideo
Ctrl + F6 : End Recording PacketVideo
Ctrl + F7 : Playback PacketVideo

Ctrl + s : Open Status window
Alt + c : Toggle between War/Peace modes
Alt + p : Open Paperdoll
Alt + k : Open Skills
Alt + j : Open Journal
Alt + i : Open Backpack
Alt + x : Quit

Alt + b : *bow*
Alt + s : *salute*

Debug Mode

When you are in debugmode, use the following keys:

a : show first model and anim

f : param1 -= 1 (one model back)
g : param1 += 1 (one model ffw)
j : param2 -= 1 (one anim back)
k : param2 += 1 (one anim ffw)

f1 : switch to Granny debug mode
f2 : param1 -= 64
f3 : param1 += 64
f4 : param1 -= 4096
f5 : param1 += 4096
f6 : open art-overview

Granny Debug Mode

param1 : modelid
param2 : animid

Art.mul Debug Mode

param1	: modelid
param2	: hueid
t	: svn rm GetModelPath(gDebugMenuModelIndex)  BE CAREFUL WITH THAT; must be activated in code
b	: note current model in debugstatic.txt
	  holding shift while changing param1 makes skips all meshes with MORE than 6 triangles and empty meshes 
	  (this is for searching and destroying billboard-like models)
	  (careful with big changes to param1, will be slow, skipping tries to load all meshes in between)

Commandline switches

-c 					: shows console window under win32<br>
-g path/to/grannyfile.grn		: prints granny dump<br>
-gb path/to/grannyfile.grn		: prints granny bone info
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