Controls
From Iris2
Contents |
Iris2 Controls
Arrow keys:
Up, Down, Left, Right : for moving the player
+ left shift to walk slowly
mousebutton left : click (hold down and move mouse)
mousebutton right : move player (hold down and move mouse)
mousebutton middle : rotate camera (hold down and move mouse)
mousewheel up : zoom camera
mousewheel down : zoom camera
return : activate or send chatline
q : select neares mobile
e : select next mobile
tab : toggle warmode
l : hold to show iris logo
r : say "vendor buy" (opens buymenus of nearby traders on most servers)
c : toggle cam mode (freefly,ego,3rdperson)
x,z : zoom camera
t : toggle Character Stats
k : toggle Character Skills
j : toggle Journal
b : toggle Backpack
p : toggle Paperdoll
v : take a screenshot, saved to screenshots/iris*.jpg , where * is timestamp
g : repeat last chatline
h : repeat last doubleclick
n : toggle compass
, & . : zoom compass
shift-click : simulates doubleclick (temporary, helpful for low framerates)
F10 : show Developer Tool
F11 : Fallbacktool : Developer Tool used for removing static-part-fallbacks (billboards) for which a model exists (important for combos)
Left Shift + F12 : take Highres Screenshots (4x your screensize and saved to screenshots/ )
freefly cam mode ("c") :
mousebutton left : look around
w,a,s,d,r,f : move cam
Iris2 TestShard specific Commands (only Admin)
* "ins": Calls the Build-Menu
* "del": [remove
* "pgup": [xmove 0,0,1
* "pgdn": [xmove 0,0,-1
* "home": [tele
* "end": [get z
Predefined Macros
Ctrl + F5 : Start Recording PacketVideo
Ctrl + F6 : End Recording PacketVideo
Ctrl + F7 : Playback PacketVideo
Ctrl + s : Open Status window
Alt + c : Toggle between War/Peace modes
Alt + p : Open Paperdoll
Alt + k : Open Skills
Alt + j : Open Journal
Alt + i : Open Backpack
Alt + x : Quit
Alt + b : *bow*
Alt + s : *salute*
Debug Mode
When you are in debugmode, use the following keys:
a : show first model and anim f : param1 -= 1 (one model back) g : param1 += 1 (one model ffw) j : param2 -= 1 (one anim back) k : param2 += 1 (one anim ffw) f1 : switch to Granny debug mode f2 : param1 -= 64 f3 : param1 += 64 f4 : param1 -= 4096 f5 : param1 += 4096 f6 : open art-overview
Granny Debug Mode
param1 : modelid param2 : animid
Art.mul Debug Mode
param1 : modelid param2 : hueid t : svn rm GetModelPath(gDebugMenuModelIndex) BE CAREFUL WITH THAT; must be activated in code b : note current model in debugstatic.txt holding shift while changing param1 makes skips all meshes with MORE than 6 triangles and empty meshes (this is for searching and destroying billboard-like models) (careful with big changes to param1, will be slow, skipping tries to load all meshes in between)
Commandline switches
-c : shows console window under win32<br> -g path/to/grannyfile.grn : prints granny dump<br> -gb path/to/grannyfile.grn : prints granny bone info
