Roadmap

From Iris2

Jump to: navigation, search
(User Wishlist)
(User Wishlist)
 
Line 1: Line 1:
== User Wishlist ==
== User Wishlist ==
 +
* smooth Boat movement (since Stygian Abyss) => http://youtu.be/bWu7mC-rJhI?t=3m27s
* (vm) theos : dynamische bodentiles + terrain : bucs-den, haven  : sieht sehr hässlich aus sonst...
* (vm) theos : dynamische bodentiles + terrain : bucs-den, haven  : sieht sehr hässlich aus sonst...
* (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor])
* (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor])
Line 37: Line 38:
* [[UO:Kingdom_Reborn Stygian Abyss]] support
* [[UO:Kingdom_Reborn Stygian Abyss]] support
-
== priority suggestions ==
+
== Priority Suggestions ==
  what should we focus on next ? gameplay blockers, frequently reported problems ?
  what should we focus on next ? gameplay blockers, frequently reported problems ?
   
   
Line 70: Line 71:
-
== 3D renderer ==
+
== models to add ==
 +
* power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693  (art-tool needs update also)
 +
 
 +
== 3D Renderer ==
 +
* way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)
* <strike>caelum sky</strike>
* <strike>caelum sky</strike>
Line 78: Line 83:
* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)
* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)
 +
* <strike>In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234  it would look like that gArtFilterBla[0x1234] =  { maptopid=0x0001, set_texture_color="farbtex0x1234.png",  set_texture_bump="bumptex0x1234.png" }</strike>
-
<br>
 
-
 
== handling/usability ==
== handling/usability ==
* Esc : choice : "log out"(server list) or "exit" ( [http://www.iris2.de/forums/viewtopic.php?t=1066] )
* Esc : choice : "log out"(server list) or "exit" ( [http://www.iris2.de/forums/viewtopic.php?t=1066] )
Line 463: Line 467:
* You can test the V7 protocol in http://www.pandorauo.com/  , it has gargoyles and Tel-Mur.
* You can test the V7 protocol in http://www.pandorauo.com/  , it has gargoyles and Tel-Mur.
* tipp eri : statt muleditor : "fiddler", im pol-server-forum supportet : http://forums.polserver.com/viewforum.php?f=32  http://uofiddler.polserver.com/
* tipp eri : statt muleditor : "fiddler", im pol-server-forum supportet : http://forums.polserver.com/viewforum.php?f=32  http://uofiddler.polserver.com/
 +
* forum josedmark : performance bug? When I make screenshots with "SetMacro("shift+f12", function() MacroCmd_Screenshot() end)" the CPU usage goes up and the client becomes really slow
 +
* hotkeys : virtues ?
 +
* [[client v7 extensions]] (anim,mysticism+bardic spellids)

Current revision as of 10:49, 24 November 2011

Personal tools