Roadmap
From Iris2
Ghoulsblade  (Talk | contribs)  (→todo list)  | 
		 (→User Wishlist)  | 
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== User Wishlist ==  | == User Wishlist ==  | ||
| + | * smooth Boat movement (since Stygian Abyss) => http://youtu.be/bWu7mC-rJhI?t=3m27s  | ||
* (vm) theos : dynamische bodentiles + terrain : bucs-den, haven   : sieht sehr hässlich aus sonst...  | * (vm) theos : dynamische bodentiles + terrain : bucs-den, haven   : sieht sehr hässlich aus sonst...  | ||
* (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor])  | * (triant) simple, graphical macro editor ([http://www.uo.com/fof/fiveonfriday63.html UO:KR InGame Macro Editor])  | ||
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* [[UO:Kingdom_Reborn Stygian Abyss]] support  | * [[UO:Kingdom_Reborn Stygian Abyss]] support  | ||
| - | ==   | + | == Priority Suggestions ==  | 
  what should we focus on next ? gameplay blockers, frequently reported problems ?  |   what should we focus on next ? gameplay blockers, frequently reported problems ?  | ||
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| - | == 3D   | + | == models to add ==  | 
| + | * power crystal http://iris2.de/forum/viewtopic.php?f=17&t=1693  (art-tool needs update also)  | ||
| + | |||
| + | == 3D Renderer ==  | ||
| + | * way to add bumpmaps: http://iris2.de/forum/viewtopic.php?f=17&t=1688  | ||
* granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)  | * granny : corpse draw & ID-mapping (some special cases with ids, and corpse with clothes, corpse.def...)  | ||
* <strike>caelum sky</strike>  | * <strike>caelum sky</strike>  | ||
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* granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)  | * granny : uniform character sizes for ML and golden sun (mesh AND scale factors are different, force height using bbox)  | ||
* [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)  | * [[ShadowNotes ShadowNotes]] (PCF or DepthShadowMapping)  | ||
| + | * <strike>In need of a filter giving several models for example floor tiles separate textures to only one mesh in order to unifiy the graphic work. Example: For floortile id 0x1234  it would look like that gArtFilterBla[0x1234] =  { maptopid=0x0001, set_texture_color="farbtex0x1234.png",  set_texture_bump="bumptex0x1234.png" }</strike>  | ||
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== handling/usability ==  | == handling/usability ==  | ||
* Esc : choice : "log out"(server list) or "exit" ( [http://www.iris2.de/forums/viewtopic.php?t=1066] )  | * Esc : choice : "log out"(server list) or "exit" ( [http://www.iris2.de/forums/viewtopic.php?t=1066] )  | ||
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* tipp eri : statt muleditor : "fiddler", im pol-server-forum supportet : http://forums.polserver.com/viewforum.php?f=32  http://uofiddler.polserver.com/  | * tipp eri : statt muleditor : "fiddler", im pol-server-forum supportet : http://forums.polserver.com/viewforum.php?f=32  http://uofiddler.polserver.com/  | ||
* forum josedmark : performance bug? When I make screenshots with "SetMacro("shift+f12", function() MacroCmd_Screenshot() end)" the CPU usage goes up and the client becomes really slow  | * forum josedmark : performance bug? When I make screenshots with "SetMacro("shift+f12", function() MacroCmd_Screenshot() end)" the CPU usage goes up and the client becomes really slow  | ||
| + | * hotkeys : virtues ?  | ||
| + | * [[client v7 extensions]] (anim,mysticism+bardic spellids)  | ||
