Walls

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(What do we need?)
 
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High-quality textures which are tileable in order to put the tiles together with no hard edges. Please also create the normal map and the specular/parallax or height map also.
High-quality textures which are tileable in order to put the tiles together with no hard edges. Please also create the normal map and the specular/parallax or height map also.
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[[parallax mapping]]
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Here is a page explaining what [[parallax mapping|Parallax Mapping]] is.
=== Styles ===
=== Styles ===
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{{art_2d|0x41b6}} {{art_2d|0x4090}} {{art_2d|0x4223}} {{art_2d|0x41a5}} {{art_2d|0x4226}} {{art_2d|0x41f0}} {{art_2d|0x61aa}} {{art_2d|0x64a8}} {{art_2d|0x7613}} {{art_2d|0x4214}} {{art_2d|0x4006}}
{{art_2d|0x41b6}} {{art_2d|0x4090}} {{art_2d|0x4223}} {{art_2d|0x41a5}} {{art_2d|0x4226}} {{art_2d|0x41f0}} {{art_2d|0x61aa}} {{art_2d|0x64a8}} {{art_2d|0x7613}} {{art_2d|0x4214}} {{art_2d|0x4006}}
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=== buildingpart-forms ===
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==== Other Tiles ====
{{art_2d|0x4058}} {{art_2d|0x405e}} {{art_2d|0x4059}} {{art_2d|0x406d}} {{art_2d|0x4070}} {{art_2d|0x4076}}
{{art_2d|0x4058}} {{art_2d|0x405e}} {{art_2d|0x4059}} {{art_2d|0x406d}} {{art_2d|0x4070}} {{art_2d|0x4076}}
{{art_2d|0x4750}} {{art_2d|0x4065}} {{art_2d|0x405f}} {{art_2d|0x4063}} {{art_2d|0x4069}} {{art_2d|0x4066}}
{{art_2d|0x4750}} {{art_2d|0x4065}} {{art_2d|0x405f}} {{art_2d|0x4063}} {{art_2d|0x4069}} {{art_2d|0x4066}}
{{art_2d|0x4751}} {{art_2d|0x4760}} {{art_2d|0x4764}} {{art_2d|0x4758}} {{art_2d|0x475b}}
{{art_2d|0x4751}} {{art_2d|0x4760}} {{art_2d|0x4764}} {{art_2d|0x4758}} {{art_2d|0x475b}}

Current revision as of 21:23, 4 November 2011

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