Tutorials for Artists

From Iris2

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=How to find a Texture or a Model=
 
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If there is a texture of a tile or a model which u don't like. So there is a possibility to find it in your "Iris 2" folder in order to redesign it. So just follow the steps listed below. '''But remember this is only for tiles and models which are only having one texture.'''
 
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1. At first just open your Iris 2 and enter the game by clicking on the "Offline Mode". Walk around you will definitely find a texture which is not so amusing to your eyes. Just scrool over with your mouse and below the chatline you will see how the tile is called and what ID is has. In my case I chose the ugly wooden tile which you can see on the screen below. "Type=0x0008" would be the ID of the wooden tile.
 
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<gallery>Image:screen1.jpg</gallery>
 
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2. Now open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris 2 Art Tool], a nice tool showing you the original 2d-realization of "Ultima Online" in contrast to the "Iris 2"-realization in 3d.
 
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3. Just type the ID into the input mask of the search engine.
 
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<gallery>Image:screen2.jpg</gallery>
 
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4. Then you will see there it is our ugly tile and remember the mdl number. In our case "mdl_000008".
 
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<gallery>Image:screen3.jpg</gallery>
 
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5. Go into the folder data/models/models of "Iris 2" and look for "mdl_000008.mesh" and open it with a simple text editor. It is important to remember the "tex_xx" number.
 
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<gallery>Image:screen4.jpg</gallery>
 
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6. The open the file data\models\materials\textures.material geguckt. Search for your "tex_xx" and then you find the name of your texture in the data\models\textures.
 
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<gallery>Image:screen_5.jpg</gallery>
 
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==I can't find the Model in my Models Folder ==
 
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1. Beware some textures are sharing the same models. Therefore it is not reasonable to create the same amount of meshes as textures. As a result in some cases you can't find the mdl in your models folder which is shown in the Iris Art-Tool. Therefore you have to open lua\filter\filter.art.lua with your text editor, which is only showing the filter for textures.
 
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2. As an example I take "mdl_000128" which cannot be found in the models folder. Now type into the input mask "gArtFilter[128]"
 
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3. "maptoid=132" indicates that the mdl-number is mdl_000132.
 
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<gallery>Image:screen_6.jpg</gallery>
 
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=How to make a seemless or tileable Texture?=
 
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I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial]
 
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=How to import an existing Model in Blender?=
 
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1. First of all download the [http://www.ogre3d.org/tikiwiki/OgreXmlConverter OgreXMLConverter] and put them in one folder.
 
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2. Download the older [http://download.blender.org/release/Blender2.49b/ Blender version 2.49b] While installing please choose "use the installation directory". Install it in a seperate folder becauseyou only need this installation in order to import the meshes.
 
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3. Get [http://www.python.org/download/releases/2.6.6/ Python 2.66]
 
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4. Go to the [http://code.google.com/p/torchlight-to-blender/ Ogre Mesh Importer]and download the script from the "Downloads" section. Unzip the file into your .blender\scripts\ folder. Now inside the script look for line 61 and there place the path to your OgreXmlConverter "ogreXMLConverter = "X:\OgreXmlConverterfolder\OgreXmlConverter.exe -q""
 
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5. Import the Mesh in your Blender 2.49b and save it as a Blender file
 
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6. Install in a different folder the newest version of Blender and work with the newest Blender by opening the Blender file with the newest version.
 
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7. In this screen you can see how to get the model and the texture included. In terms of texture. Don't use the Material/Texture section but the UV-mapping one and put the screen with the wireframe into Edit Mode. Then you will see the polygons in your UV Map which you have opened in a second screen. Push the image button in order to load the texture image.
 
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<gallery>Image:Screenuvblender.jpg</gallery>
 
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8. Now it is quite easy to work with it or just export it for other 3d programmes.
 
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For exporting your work
For exporting your work

Current revision as of 10:15, 7 November 2011

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