http://www.iris2.de/index.php?title=Special:Contributions&feed=atom&target=SiENcEIris2 - User contributions [en]2024-03-29T09:03:53ZFrom Iris2MediaWiki 1.15.1http://www.iris2.de/index.php/Building_From_SourceBuilding From Source2013-05-31T10:22:39Z<p>SiENcE: /* Updater Tool */</p>
<hr />
<div>= Building From Source to Iris2 =<br />
<br />
== Windows ==<br />
<br />
=== Visual Studio Express 2010 ===<br />
<br />
==== Iris2 ====<br />
<br />
'''Sourcecode'''<br />
* svn: http://iris.schattenkind.net/svn/trunk<br />
<br />
==== Updater Tool ====<br />
<br />
'''Sourcecode'''<br />
* svn: http://iris.schattenkind.net/svn/tools/updater<br />
<br />
'''dependencies:'''<br />
* <strike>http://sience.schattenkind.net/updater_deps.zip</strike> (disabled because of too much downloads! please ask by email)<br />
<br />
==== Installer ====<br />
<br />
'''Sourcecode'''<br />
* svn: http://iris.schattenkind.net/svn/tools/installer<br />
<br />
== Linux ==<br />
<br />
see: [[InstallationManual#Installation_on_Linux|Installation on Linux]]<br />
<br />
== MacOSX ==<br />
<br />
building Ogre3D<br />
<br />
see: http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/</div>SiENcEhttp://www.iris2.de/index.php/Building_From_SourceBuilding From Source2013-05-31T10:11:23Z<p>SiENcE: /* Updater Tool */</p>
<hr />
<div>= Building From Source to Iris2 =<br />
<br />
== Windows ==<br />
<br />
=== Visual Studio Express 2010 ===<br />
<br />
==== Iris2 ====<br />
<br />
'''Sourcecode'''<br />
* svn: http://iris.schattenkind.net/svn/trunk<br />
<br />
==== Updater Tool ====<br />
<br />
'''Sourcecode'''<br />
* svn: http://iris.schattenkind.net/svn/tools/updater<br />
<br />
'''dependencies:'''<br />
* <strike>http://sience.schattenkind.net/updater_deps.zip</strike> (disabled because of too much downloads!)<br />
<br />
==== Installer ====<br />
<br />
'''Sourcecode'''<br />
* svn: http://iris.schattenkind.net/svn/tools/installer<br />
<br />
== Linux ==<br />
<br />
see: [[InstallationManual#Installation_on_Linux|Installation on Linux]]<br />
<br />
== MacOSX ==<br />
<br />
building Ogre3D<br />
<br />
see: http://www.danielsefton.com/2011/06/building-ogre-3d-on-osx/</div>SiENcEhttp://www.iris2.de/index.php/Main_PageMain Page2012-12-03T11:35:30Z<p>SiENcE: </p>
<hr />
<div><center><br />
<table style="width:99%;background-color:#BFFFBF;border:1px solid #cccccc; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td style="text-align:center;white-space:nowrap;color:#000"><br />
<h1 style="font-size:large;border:none;margin:0;padding:.1em;color:#000"><br />
'''Welcome to Iris2 - free UO 2D/3D Client!'''<br />
</h1><br />
</td><br />
</tr><br />
</table><br />
</center><br />
<br />
{|<br />
|width="70%" valign="top"|<br />
<!-- LEFT --><br />
<br />
{{Layout_box2|1=<br />
<br />
'''Iris 2.0''' is a cross-platform open-source ([http://www.gnu.org/licenses/gpl-3.0.txt GPLv3]) 2d/3d client for playing the [http://en.wikipedia.org/wiki/Mmorpg MMORPG] [http://en.wikipedia.org/wiki/Ultima_online "Ultima Online"] (tm) on [http://games.top.org/ultima-online/ Freeshards] [[FreeShardLists|...]].<br><br />
<center>[[Screenshots]] . [http://www.youtube.com/watch?v=hZUy3P6ss4g Iris2 on German TV] . [[YouTubeTrailer08|Iris2 Trailer 2008]] [http://sience.schattenkind.net/iris2_at_dusmania10_2008_xvid_mp3.avi (download)]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
News<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
02.12.2011: <font color="#E00000">If you experience any problems, please use our [[FAQ#Update_to_latest_Iris2_Version|Iris2 GUI-Updater]] and update Iris2"!</font><br><br />
06.05.2011: Iris2 STABLE (rev 3395) released<br><br />
25.03.2010: Iris2 STABLE (rev 3304) released<br><br />
15.11.2009: [http://iris2.de/forum forum] back online, restored backup (no file attachments) and upgraded to phpbb3<br><br />
28.10.2009: [[InstallationManual#Installation_on_Linux|Linux Installation Manual]]<br><br />
20.10.2007: [http://www.youtube.com/watch?v=1DZzDUoSQME Iris2 Engine Techdemo (youtube)]<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Status<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
Iris2 has reached a playable state, development is on halt for the foreseeable future.<br><br />
We use the [http://ogre3d.org/ Ogre3D] engine and [http://zwischenwelt.org/trac/lugre/timeline Lugre], a middleware to use the [http://www.lua.org/ Lua] scripting language.<br><br />
<center>[[Dev_Blog|Developer Blog]] . [[Roadmap]]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Features<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
* [[player houses]], [[mounts]], [[pet-taming]], [[cooking]], [[clothing]], [[mining]], [[crafting]], [[More_features|(more)...]]<br />
* supports most servers ([http://www.runuo.com/ RunUO], [http://www.sphereserver.com/ Sphere], [http://www.polserver.com/ POL], [http://www.uox3.org/ UOX], [http://www.wpdev.org/ WolfPack] ...)<br />
* modding capabilities ([http://www.iris2.de/index.php/File:20080325142752_641.jpg custom Items], [http://www.iris2.de/index.php/File:20080507201652_766.png Vegitation], [[Macros]], ...)<br />
* 3D-Sound with [http://www.fmod.org/ FMOD Ex] or optionally [http://openal.org/ OpenAL]<br />
* in-game switching between [[Viewmodes|3rd-person, 1st-person and legacy 2D mode]]<br />
<br />
<br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<br />
more Infos<br />
* [http://embed.mibbit.com/?server=zwischenwelt.org:7777&channel=%23iris WEB-CHAT] @ irc://zwischenwelt.org:7777/iris<br />
* svn co http://zwischenwelt.org/svn/iris/branches/stable_release iris_stable (stable)<br />
* svn co http://zwischenwelt.org/svn/iris/trunk iris_trunk (latest unstable, generally recommended)<br />
* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload]<br />
* [[Help|how can i help?]]<br />
<br />
<br />
<br />
}}<br />
|width="30%" valign="top"|<br />
{{Layout_box1|1=<center>[[Image:20080106175329_188.png|none|256px]]</center><br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="100%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Download<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
build 3395<br />
<br />
* [http://sience.schattenkind.net/Iris2_Setup.exe Iris2_Setup.exe] (Windows XP/Vista/7)<br />
* [http://sience.schattenkind.net/Iris2.zip Iris2.zip] (Windows XP/Vista/7)<br />
* [http://packman.links2linux.de/package/iris2 Iris2 openSUSE] (rpm)<br />
* [http://ghoulsblade.schattenkind.net/iris/LATEST_STABLE_IRIS2_SOURCE.tar.gz Iris2_SOURCE.tar.gz] (Linux source) <br />
<br />
<br />
you also need to install UO:ML Client (choose one):<br />
<br />
* [http://www.ausgamers.com/files/details/html/21727 UO:Mondain's Legacy (mirror1)]<br />
* or [http://games.mirrors.tds.net/pub/ea-games/uo/uoml_setup.exe UO:Mondain's Legacy (mirror2)]<br />
* or [http://www.fileplanet.com/156570/150000/fileinfo/Ultima-Online:-Mondain%5C%27s-Legacy-Client UO:Mondain's Legacy (fileplanet)]<br />
* or [http://iris2.de/forum/viewtopic.php?p=6666 more]<br />
<br />
<br />
for WindowsXP/Vista/7 you may also need<br />
<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&pf=true MSVC 2010 Redist. (x86)]<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&pf=true DirectX End-User Runtime (WebInstaller)]<br />
<br />
How to install:<br />
<br />
:[[InstallationManual|Installation Manual]]<br><br />
:[[InstallationManual|安装指南]]<br><br />
<br />
}}<br />
|}<br />
<center><div style="font-size:x-small;">There are currently [[Special:AllPages|'''{{NUMBEROFARTICLES}}''' Articles]]<br />
([[Special:Statistics|Statistics]]).</div></center><br />
__NOTOC__<br />
__NOEDITSECTION__</div>SiENcEhttp://www.iris2.de/index.php/Main_PageMain Page2012-12-03T11:34:40Z<p>SiENcE: </p>
<hr />
<div><center><br />
<table style="width:99%;background-color:#BFFFBF;border:1px solid #cccccc; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td style="text-align:center;white-space:nowrap;color:#000"><br />
<h1 style="font-size:large;border:none;margin:0;padding:.1em;color:#000"><br />
'''Welcome to Iris2 - free UO 2D/3D Client!'''<br />
</h1><br />
</td><br />
</tr><br />
</table><br />
</center><br />
<br />
{|<br />
|width="70%" valign="top"|<br />
<!-- LEFT --><br />
<br />
{{Layout_box2|1=<br />
<br />
'''Iris 2.0''' is a cross-platform open-source ([http://www.gnu.org/licenses/gpl-3.0.txt GPLv3]) 2d/3d client for playing the [http://en.wikipedia.org/wiki/Mmorpg MMORPG] [http://en.wikipedia.org/wiki/Ultima_online "Ultima Online"] (tm) on [http://games.top.org/ultima-online/ Freeshards] [[FreeShardLists|...]].<br><br />
<center>[[Screenshots]] . [http://www.youtube.com/watch?v=hZUy3P6ss4g Iris2 on German TV] . [[YouTubeTrailer08|Iris2 Trailer 2008]] [http://sience.schattenkind.net/iris2_at_dusmania10_2008_xvid_mp3.avi (download)]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
News<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
02.12.2011: <font color="#E00000">If you experience any problems, please use our [[FAQ#Update_to_latest_Iris2_Version|Iris2 GUI-Updater]] and update Iris2"!</font><br><br />
06.05.2011: Iris2 STABLE (rev 3395) released [http://zwischenwelt.org/trac/iris/log/?action=stop_on_copy&mode=stop_on_copy&rev=3395&stop_rev=3304&limit=100 (changelog)]<br><br />
25.03.2010: Iris2 STABLE (rev 3304) released<br><br />
15.11.2009: [http://iris2.de/forum forum] back online, restored backup (no file attachments) and upgraded to phpbb3<br><br />
28.10.2009: [[InstallationManual#Installation_on_Linux|Linux Installation Manual]]<br><br />
20.10.2007: [http://www.youtube.com/watch?v=1DZzDUoSQME Iris2 Engine Techdemo (youtube)]<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Status<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
Iris2 has reached a playable state, development is on halt for the foreseeable future.<br><br />
We use the [http://ogre3d.org/ Ogre3D] engine and [http://zwischenwelt.org/trac/lugre/timeline Lugre], a middleware to use the [http://www.lua.org/ Lua] scripting language.<br><br />
<center>[[Dev_Blog|Developer Blog]] . [[Roadmap]]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Features<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
* [[player houses]], [[mounts]], [[pet-taming]], [[cooking]], [[clothing]], [[mining]], [[crafting]], [[More_features|(more)...]]<br />
* supports most servers ([http://www.runuo.com/ RunUO], [http://www.sphereserver.com/ Sphere], [http://www.polserver.com/ POL], [http://www.uox3.org/ UOX], [http://www.wpdev.org/ WolfPack] ...)<br />
* modding capabilities ([http://www.iris2.de/index.php/File:20080325142752_641.jpg custom Items], [http://www.iris2.de/index.php/File:20080507201652_766.png Vegitation], [[Macros]], ...)<br />
* 3D-Sound with [http://www.fmod.org/ FMOD Ex] or optionally [http://openal.org/ OpenAL]<br />
* in-game switching between [[Viewmodes|3rd-person, 1st-person and legacy 2D mode]]<br />
<br />
<br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<br />
more Infos<br />
* [http://embed.mibbit.com/?server=zwischenwelt.org:7777&channel=%23iris WEB-CHAT] @ irc://zwischenwelt.org:7777/iris<br />
* svn co http://zwischenwelt.org/svn/iris/branches/stable_release iris_stable (stable)<br />
* svn co http://zwischenwelt.org/svn/iris/trunk iris_trunk (latest unstable, generally recommended)<br />
* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload]<br />
* [[Help|how can i help?]]<br />
<br />
<br />
<br />
}}<br />
|width="30%" valign="top"|<br />
{{Layout_box1|1=<center>[[Image:20080106175329_188.png|none|256px]]</center><br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="100%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Download<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
build 3395<br />
<br />
* [http://sience.schattenkind.net/Iris2_Setup.exe Iris2_Setup.exe] (Windows XP/Vista/7)<br />
* [http://sience.schattenkind.net/Iris2.zip Iris2.zip] (Windows XP/Vista/7)<br />
* [http://packman.links2linux.de/package/iris2 Iris2 openSUSE] (rpm)<br />
* [http://ghoulsblade.schattenkind.net/iris/LATEST_STABLE_IRIS2_SOURCE.tar.gz Iris2_SOURCE.tar.gz] (Linux source) <br />
<br />
<br />
you also need to install UO:ML Client (choose one):<br />
<br />
* [http://www.ausgamers.com/files/details/html/21727 UO:Mondain's Legacy (mirror1)]<br />
* or [http://games.mirrors.tds.net/pub/ea-games/uo/uoml_setup.exe UO:Mondain's Legacy (mirror2)]<br />
* or [http://www.fileplanet.com/156570/150000/fileinfo/Ultima-Online:-Mondain%5C%27s-Legacy-Client UO:Mondain's Legacy (fileplanet)]<br />
* or [http://iris2.de/forum/viewtopic.php?p=6666 more]<br />
<br />
<br />
for WindowsXP/Vista/7 you may also need<br />
<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&pf=true MSVC 2010 Redist. (x86)]<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&pf=true DirectX End-User Runtime (WebInstaller)]<br />
<br />
How to install:<br />
<br />
:[[InstallationManual|Installation Manual]]<br><br />
:[[InstallationManual|安装指南]]<br><br />
<br />
}}<br />
|}<br />
<center><div style="font-size:x-small;">There are currently [[Special:AllPages|'''{{NUMBEROFARTICLES}}''' Articles]]<br />
([[Special:Statistics|Statistics]]).</div></center><br />
__NOTOC__<br />
__NOEDITSECTION__</div>SiENcEhttp://www.iris2.de/index.php/How_to_make_Textures_and_Skins_for_Iris_2How to make Textures and Skins for Iris 22012-12-03T11:30:14Z<p>SiENcE: </p>
<hr />
<div>=Common Tips=<br />
<br />
If you are working on textures. So please rework a whole set. For example if you are working on stone tiles. Please also redo, if possible, the other ones of the same categorie. A total patchwork set would not be so favorable. Another possibilty would be to orientate upon other examples. We will try to combine the textures for every style in as few textures as possible to enhanche the performance.<br />
<br />
==How to make a seamless or tileable Texture?==<br />
<br />
I just recommend this [http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm Tutorial]<br />
<br />
= Several Types of Textures=<br />
<br />
[[Working on Ground Textures]]<br />
<br />
[[Working on Terrain Textures]]<br />
<br />
[[Working on Building Part Textures]]<br />
<br />
=Current Status=<br />
<br />
*Makeover of Terrain Textures - done<br />
*Tutorial and Faciliation to create Ground or Floortile Textures - done<br />
*Working on a Tutorial for Building Parts<br />
<br />
=Naming Textures=<br />
<br />
tex_XXXXYYYZZ.png <br />
<br />
==XXXX==<br />
<br />
XXXX stands for the brief description of the tile in four letters.<br />
<br />
*'''flow''' equals flowers<br />
*'''blos''' equals blossoms<br />
*'''lily''' equals lilypads<br />
*'''gras''' equals grass<br />
*'''pave''' equals pavers<br />
*'''roof''' equals roof<br />
*'''floo''' equals floor<br />
*'''cobb''' equals cobble<br />
*'''rock''' equals rocks<br />
*'''wood''' equals wood<br />
*'''wall''' equals wall<br />
<br />
==YYY==<br />
<br />
YYY represents the material, number, place or color of the tile in three letters.<br />
<br />
*'''yel''' equals yellow<br />
*'''whi''' equals white<br />
*'''lil''' equals lila<br />
*'''man''' equals many<br />
*'''few''' equals few<br />
*'''des''' equals desert<br />
*'''sto''' equals stone<br />
*'''mar''' equals marble<br />
*'''dir''' equals dirt<br />
<br />
== ZZ ==<br />
<br />
ZZ is the number of the texture beginning with 01 in decimals<br />
<br />
=Texture Samples=<br />
<br />
* [[Direct_Draw_Surface_%28DDS%29 Direct Draw Surface (DDS)]] - howto use DDS Texture compression<br />
<br />
* [[DDSLinuxGimpHowto DDSLinuxGimpHowto]]<br />
For inspiration visit my [http://ghoulsblade.schattenkind.net/photos.php? Ghoulys photo collection]<br />
<br />
* [http://ghoulsblade.schattenkind.net/photos.php?subdir=data photos for ground textures] (some are already made to be tilable)<br />
<br />
* Info about a [[Texture_Atlas Texture_Atlas]] we use for all our Object Textures.<br />
<br />
* more links to textures on<br />
<br />
'''gui/hud'''<br />
(things like window frames made of wood,metall,... , icons for buttons...)<br />
<br />
* später : ChatNoirs von [http://www.arvum-shard.de/] wäre evtl bereit bissl hübsches 2d zeugs für uns zu machen.<br />
* later: chat noirs of [http://www.arvum-shard.de/] possibly ready bissl 2d would be nice to do stuff for us. (Google Translated)<br />
<br />
=Links=<br />
<br />
[http://wiki.secondlife.com/wiki/Texture_Tools Second Life Texture Tutorials]</div>SiENcEhttp://www.iris2.de/index.php/How_to_make_a_Model_for_Iris_2How to make a Model for Iris 22012-12-03T11:29:06Z<p>SiENcE: </p>
<hr />
<div>= Static 3D-Tiles Specifications =<br />
<br />
'''3D-Tile:'''<br />
* Walls/Windows/Stairs etc.: ~12-100 Triangles<br />
* Statues: ~300-1500 Triangles<br />
* Tables/Chests: ~100 Triangles<br />
<br />
<br />
'''LOD creation rules:'''<br />
Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. <br />
reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.<br />
Ideally the last LOD has only one render material ID assigned.<br />
The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).<br />
<br />
<br />
'''Textures:'''<br />
* Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)<br />
* Format: tga/dds/png<br />
* 24-bit truecolor images with an 8-bit alpha channel<br />
<br />
<br />
'''Sample:'''<br />
<br />
Download: [https://owncloud.leenox.de/public.php?service=files&t=ba982fbc131e0ad3d481b40e749c16ec OrientationBox.zip]<br><br />
<br />
* The Box is 1 Tile size.<br />
<br />
<br />
Before you export to <i>ogre.mesh</i>, you have to apply:<br />
<br />
* 90° X rotation<br />
<br />
<br />
'''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i><br />
<br />
* <b>Iris2 uses Z-Axis as "up".</b><br />
* <b>Ogre default is Y-Axis.</b><br />
<br />
<gallery><br />
Image:Screenshot_box_orientation.jpg|box_orientation<br />
</gallery><br />
<br />
<br />
== What Static 3D-Tiles do we need? ==<br />
<br />
This is the most important Tool for artists to verfiy what is needed and what is already available!<br />
* [[Item Model List]] and [[Walls]]<br />
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame.<br />
<br />
<br />
'''Furthermore:'''<br />
If you create a directory with the name missing next to the iris binary<br />
(ie. c:\games\iris2\bin\missing )<br />
and put "gDumpMissingModels = true" into you config.lua, iris will dump<br />
every missing art as a png (TILEID.png) into the missing directory<br />
during gameplay or offline mode.<br />
<br><br />
<br />
=Naming Basemeshes=<br />
<br />
bas_XXXYYYZZ.mesh<br />
<br />
==Examples==<br />
<br />
*bas_walcorsm<br />
*bas_wallefsm<br />
*bas_walrigsm<br />
<br />
*bas_walcorbg<br />
*bas_wallefbg<br />
*bas_walrigbg<br />
<br />
*bas_flotilbg<br />
<br />
*bas_natplasm<br />
<br />
==Description==<br />
<br />
===XXX===<br />
<br />
*'''wal''' equals wall<br />
*'''flo''' equals floor<br />
*'''nat''' equals nature<br />
<br />
===YYY===<br />
<br />
**'''cor''' equals corner<br />
*'''lef''' equals left<br />
*'''rig''' equals right<br />
*'''til''' equals tile<br />
*'''pla''' equals plant<br />
<br />
===ZZ===<br />
<br />
*'''sm''' equals small<br />
*'''bg''' equals big<br />
<br />
= 3D-Character Model Specifications =<br />
<br />
== Custom 3D-Character Models ==<br />
<br />
How to integrate your own Monsters, Animals or Items into Iris2?<br />
<br />
Sword Sample<br />
<gallery><br />
Image:20080325142752_641.jpg|custom Sword<br />
Image:20080325142851_234.jpg|custom Sword<br />
</gallery><br />
<br />
Here are 4 sample meshes:<br />
<br />
Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/public.php?service=files&t=8ba573e88b99fd9ea177f5d987ad6cae customchars.zip]<br />
<br />
= Links =<br />
<br />
* [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender]<br />
<br />
* [http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender]<br />
<br />
=Tools for Artists=<br />
<br />
'''Ogre3D Radiant Tool:'''<br />
[http://www.ogre3d.org/forums/viewtopic.php?t=26518&start=0]<br />
<br><br />
<br />
'''Silo Tool:'''<br />
[http://www.nevercenter.com/download/]</div>SiENcEhttp://www.iris2.de/index.php/How_to_make_a_Model_for_Iris_2How to make a Model for Iris 22012-12-03T11:28:12Z<p>SiENcE: /* Links */</p>
<hr />
<div>For exporting your work<br />
<br />
* see [[How to export a 3d Model]]<br />
<br />
= Static 3D-Tiles Specifications =<br />
<br />
'''3D-Tile:'''<br />
* Walls/Windows/Stairs etc.: ~12-100 Triangles<br />
* Statues: ~300-1500 Triangles<br />
* Tables/Chests: ~100 Triangles<br />
<br />
<br />
'''LOD creation rules:'''<br />
Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. <br />
reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.<br />
Ideally the last LOD has only one render material ID assigned.<br />
The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).<br />
<br />
<br />
'''Textures:'''<br />
* Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)<br />
* Format: tga/dds/png<br />
* 24-bit truecolor images with an 8-bit alpha channel<br />
<br />
<br />
'''Sample:'''<br />
<br />
Download: [https://owncloud.leenox.de/public.php?service=files&t=ba982fbc131e0ad3d481b40e749c16ec OrientationBox.zip]<br><br />
<br />
* The Box is 1 Tile size.<br />
<br />
<br />
Before you export to <i>ogre.mesh</i>, you have to apply:<br />
<br />
* 90° X rotation<br />
<br />
<br />
'''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i><br />
<br />
* <b>Iris2 uses Z-Axis as "up".</b><br />
* <b>Ogre default is Y-Axis.</b><br />
<br />
<gallery><br />
Image:Screenshot_box_orientation.jpg|box_orientation<br />
</gallery><br />
<br />
<br />
== What Static 3D-Tiles do we need? ==<br />
<br />
This is the most important Tool for artists to verfiy what is needed and what is already available!<br />
* [[Item Model List]] and [[Walls]]<br />
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame.<br />
<br />
<br />
'''Furthermore:'''<br />
If you create a directory with the name missing next to the iris binary<br />
(ie. c:\games\iris2\bin\missing )<br />
and put "gDumpMissingModels = true" into you config.lua, iris will dump<br />
every missing art as a png (TILEID.png) into the missing directory<br />
during gameplay or offline mode.<br />
<br><br />
<br />
=Naming Basemeshes=<br />
<br />
bas_XXXYYYZZ.mesh<br />
<br />
==Examples==<br />
<br />
*bas_walcorsm<br />
*bas_wallefsm<br />
*bas_walrigsm<br />
<br />
*bas_walcorbg<br />
*bas_wallefbg<br />
*bas_walrigbg<br />
<br />
*bas_flotilbg<br />
<br />
*bas_natplasm<br />
<br />
==Description==<br />
<br />
===XXX===<br />
<br />
*'''wal''' equals wall<br />
*'''flo''' equals floor<br />
*'''nat''' equals nature<br />
<br />
===YYY===<br />
<br />
**'''cor''' equals corner<br />
*'''lef''' equals left<br />
*'''rig''' equals right<br />
*'''til''' equals tile<br />
*'''pla''' equals plant<br />
<br />
===ZZ===<br />
<br />
*'''sm''' equals small<br />
*'''bg''' equals big<br />
<br />
= 3D-Character Model Specifications =<br />
<br />
== Custom 3D-Character Models ==<br />
<br />
How to integrate your own Monsters, Animals or Items into Iris2?<br />
<br />
Sword Sample<br />
<gallery><br />
Image:20080325142752_641.jpg|custom Sword<br />
Image:20080325142851_234.jpg|custom Sword<br />
</gallery><br />
<br />
Here are 4 sample meshes:<br />
<br />
Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/public.php?service=files&t=8ba573e88b99fd9ea177f5d987ad6cae customchars.zip]<br />
<br />
= Links =<br />
<br />
* [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender]<br />
<br />
* [http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender]<br />
<br />
=Tools for Artists=<br />
<br />
'''Ogre3D Radiant Tool:'''<br />
[http://www.ogre3d.org/forums/viewtopic.php?t=26518&start=0]<br />
<br><br />
<br />
'''Silo Tool:'''<br />
[http://www.nevercenter.com/download/]</div>SiENcEhttp://www.iris2.de/index.php/How_to_make_a_Model_for_Iris_2How to make a Model for Iris 22012-12-03T11:27:43Z<p>SiENcE: /* Static 3D-Tiles Specifications */</p>
<hr />
<div>For exporting your work<br />
<br />
* see [[How to export a 3d Model]]<br />
<br />
= Static 3D-Tiles Specifications =<br />
<br />
'''3D-Tile:'''<br />
* Walls/Windows/Stairs etc.: ~12-100 Triangles<br />
* Statues: ~300-1500 Triangles<br />
* Tables/Chests: ~100 Triangles<br />
<br />
<br />
'''LOD creation rules:'''<br />
Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. <br />
reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.<br />
Ideally the last LOD has only one render material ID assigned.<br />
The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).<br />
<br />
<br />
'''Textures:'''<br />
* Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)<br />
* Format: tga/dds/png<br />
* 24-bit truecolor images with an 8-bit alpha channel<br />
<br />
<br />
'''Sample:'''<br />
<br />
Download: [https://owncloud.leenox.de/public.php?service=files&t=ba982fbc131e0ad3d481b40e749c16ec OrientationBox.zip]<br><br />
<br />
* The Box is 1 Tile size.<br />
<br />
<br />
Before you export to <i>ogre.mesh</i>, you have to apply:<br />
<br />
* 90° X rotation<br />
<br />
<br />
'''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i><br />
<br />
* <b>Iris2 uses Z-Axis as "up".</b><br />
* <b>Ogre default is Y-Axis.</b><br />
<br />
<gallery><br />
Image:Screenshot_box_orientation.jpg|box_orientation<br />
</gallery><br />
<br />
<br />
== What Static 3D-Tiles do we need? ==<br />
<br />
This is the most important Tool for artists to verfiy what is needed and what is already available!<br />
* [[Item Model List]] and [[Walls]]<br />
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame.<br />
<br />
<br />
'''Furthermore:'''<br />
If you create a directory with the name missing next to the iris binary<br />
(ie. c:\games\iris2\bin\missing )<br />
and put "gDumpMissingModels = true" into you config.lua, iris will dump<br />
every missing art as a png (TILEID.png) into the missing directory<br />
during gameplay or offline mode.<br />
<br><br />
<br />
=Naming Basemeshes=<br />
<br />
bas_XXXYYYZZ.mesh<br />
<br />
==Examples==<br />
<br />
*bas_walcorsm<br />
*bas_wallefsm<br />
*bas_walrigsm<br />
<br />
*bas_walcorbg<br />
*bas_wallefbg<br />
*bas_walrigbg<br />
<br />
*bas_flotilbg<br />
<br />
*bas_natplasm<br />
<br />
==Description==<br />
<br />
===XXX===<br />
<br />
*'''wal''' equals wall<br />
*'''flo''' equals floor<br />
*'''nat''' equals nature<br />
<br />
===YYY===<br />
<br />
**'''cor''' equals corner<br />
*'''lef''' equals left<br />
*'''rig''' equals right<br />
*'''til''' equals tile<br />
*'''pla''' equals plant<br />
<br />
===ZZ===<br />
<br />
*'''sm''' equals small<br />
*'''bg''' equals big<br />
<br />
= 3D-Character Model Specifications =<br />
<br />
== Custom 3D-Character Models ==<br />
<br />
How to integrate your own Monsters, Animals or Items into Iris2?<br />
<br />
Sword Sample<br />
<gallery><br />
Image:20080325142752_641.jpg|custom Sword<br />
Image:20080325142851_234.jpg|custom Sword<br />
</gallery><br />
<br />
Here are 4 sample meshes:<br />
<br />
Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/public.php?service=files&t=8ba573e88b99fd9ea177f5d987ad6cae customchars.zip]<br />
<br />
= Links =<br />
<br />
[http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender]<br />
[http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender]<br />
<br />
=Tools for Artists=<br />
<br />
'''Ogre3D Radiant Tool:'''<br />
[http://www.ogre3d.org/forums/viewtopic.php?t=26518&start=0]<br />
<br><br />
<br />
'''Silo Tool:'''<br />
[http://www.nevercenter.com/download/]</div>SiENcEhttp://www.iris2.de/index.php/How_to_make_a_Model_for_Iris_2How to make a Model for Iris 22012-12-03T11:27:15Z<p>SiENcE: /* Custom 3D-Character Models */</p>
<hr />
<div>For exporting your work<br />
<br />
* see [[How to export a 3d Model]]<br />
<br />
= Static 3D-Tiles Specifications =<br />
<br />
'''3D-Tile:'''<br />
* Walls/Windows/Stairs etc.: ~12-100 Triangles<br />
* Statues: ~300-1500 Triangles<br />
* Tables/Chests: ~100 Triangles<br />
<br />
<br />
'''LOD creation rules:'''<br />
Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. <br />
reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.<br />
Ideally the last LOD has only one render material ID assigned.<br />
The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).<br />
<br />
<br />
'''Textures:'''<br />
* Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)<br />
* Format: tga/dds/png<br />
* 24-bit truecolor images with an 8-bit alpha channel<br />
<br />
<br />
'''Sample:'''<br />
<br />
Download: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=1e0dc687d3cbf00ef6df3e0b8309cab9ac85a07a OrientationBox.zip]<br><br />
<br />
* The Box is 1 Tile size.<br />
<br />
<br />
Before you export to <i>ogre.mesh</i>, you have to apply:<br />
<br />
* 90° X rotation<br />
<br />
<br />
'''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i><br />
<br />
* <b>Iris2 uses Z-Axis as "up".</b><br />
* <b>Ogre default is Y-Axis.</b><br />
<br />
<gallery><br />
Image:Screenshot_box_orientation.jpg|box_orientation<br />
</gallery><br />
<br />
<br />
== What Static 3D-Tiles do we need? ==<br />
<br />
This is the most important Tool for artists to verfiy what is needed and what is already available!<br />
* [[Item Model List]] and [[Walls]]<br />
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame.<br />
<br />
<br />
'''Furthermore:'''<br />
If you create a directory with the name missing next to the iris binary<br />
(ie. c:\games\iris2\bin\missing )<br />
and put "gDumpMissingModels = true" into you config.lua, iris will dump<br />
every missing art as a png (TILEID.png) into the missing directory<br />
during gameplay or offline mode.<br />
<br><br />
<br />
=Naming Basemeshes=<br />
<br />
bas_XXXYYYZZ.mesh<br />
<br />
==Examples==<br />
<br />
*bas_walcorsm<br />
*bas_wallefsm<br />
*bas_walrigsm<br />
<br />
*bas_walcorbg<br />
*bas_wallefbg<br />
*bas_walrigbg<br />
<br />
*bas_flotilbg<br />
<br />
*bas_natplasm<br />
<br />
==Description==<br />
<br />
===XXX===<br />
<br />
*'''wal''' equals wall<br />
*'''flo''' equals floor<br />
*'''nat''' equals nature<br />
<br />
===YYY===<br />
<br />
**'''cor''' equals corner<br />
*'''lef''' equals left<br />
*'''rig''' equals right<br />
*'''til''' equals tile<br />
*'''pla''' equals plant<br />
<br />
===ZZ===<br />
<br />
*'''sm''' equals small<br />
*'''bg''' equals big<br />
<br />
= 3D-Character Model Specifications =<br />
<br />
== Custom 3D-Character Models ==<br />
<br />
How to integrate your own Monsters, Animals or Items into Iris2?<br />
<br />
Sword Sample<br />
<gallery><br />
Image:20080325142752_641.jpg|custom Sword<br />
Image:20080325142851_234.jpg|custom Sword<br />
</gallery><br />
<br />
Here are 4 sample meshes:<br />
<br />
Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/public.php?service=files&t=8ba573e88b99fd9ea177f5d987ad6cae customchars.zip]<br />
<br />
= Links =<br />
<br />
[http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender]<br />
[http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender]<br />
<br />
=Tools for Artists=<br />
<br />
'''Ogre3D Radiant Tool:'''<br />
[http://www.ogre3d.org/forums/viewtopic.php?t=26518&start=0]<br />
<br><br />
<br />
'''Silo Tool:'''<br />
[http://www.nevercenter.com/download/]</div>SiENcEhttp://www.iris2.de/index.php/Main_PageMain Page2012-12-03T10:44:06Z<p>SiENcE: </p>
<hr />
<div><center><br />
<table style="width:99%;background-color:#BFFFBF;border:1px solid #cccccc; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td style="text-align:center;white-space:nowrap;color:#000"><br />
<h1 style="font-size:large;border:none;margin:0;padding:.1em;color:#000"><br />
'''Welcome to Iris2 - free UO 2D/3D Client!'''<br />
</h1><br />
</td><br />
</tr><br />
</table><br />
</center><br />
<br />
{|<br />
|width="70%" valign="top"|<br />
<!-- LEFT --><br />
<br />
{{Layout_box2|1=<br />
<br />
'''Iris 2.0''' is a cross-platform open-source ([http://www.gnu.org/licenses/gpl-3.0.txt GPLv3]) 2d/3d client for playing the [http://en.wikipedia.org/wiki/Mmorpg MMORPG] [http://en.wikipedia.org/wiki/Ultima_online "Ultima Online"] (tm) on [http://games.top.org/ultima-online/ Freeshards] [[FreeShardLists|...]].<br><br />
<center>[[Screenshots]] . [http://www.youtube.com/watch?v=hZUy3P6ss4g Iris2 on German TV] . [[YouTubeTrailer08|Iris2 Trailer 2008]] [http://sience.schattenkind.net/iris2_at_dusmania10_2008_xvid_mp3.avi (download)]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
News<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
02.12.2011: <font color="#E00000">If you experience any problems, please use our [[FAQ#Update_to_latest_Iris2_Version|Iris2 GUI-Updater]] and update Iris2"!</font><br><br />
06.05.2011: Iris2 STABLE (rev 3395) released [http://zwischenwelt.org/trac/iris/log/?action=stop_on_copy&mode=stop_on_copy&rev=3395&stop_rev=3304&limit=100 (changelog)]<br><br />
25.03.2010: Iris2 STABLE (rev 3304) released<br><br />
15.11.2009: [http://iris2.de/forum forum] back online, restored backup (no file attachments) and upgraded to phpbb3<br><br />
28.10.2009: [[InstallationManual#Installation_on_Linux|Linux Installation Manual]]<br><br />
20.10.2007: [http://www.youtube.com/watch?v=1DZzDUoSQME Iris2 Engine Techdemo (youtube)]<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Status<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
Iris2 has reached a playable state, development is on halt for the foreseeable future.<br><br />
We use the [http://ogre3d.org/ Ogre3D] engine and [http://zwischenwelt.org/trac/lugre/timeline Lugre], a middleware to use the [http://www.lua.org/ Lua] scripting language.<br><br />
<center>[[Dev_Blog|Developer Blog]] . [[Roadmap]]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Features<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
* [[player houses]], [[mounts]], [[pet-taming]], [[cooking]], [[clothing]], [[mining]], [[crafting]], [[More_features|(more)...]]<br />
* supports most servers ([http://www.runuo.com/ RunUO], [http://www.sphereserver.com/ Sphere], [http://www.polserver.com/ POL], [http://www.uox3.org/ UOX], [http://www.wpdev.org/ WolfPack] ...)<br />
* modding capabilities ([http://www.iris2.de/index.php/File:20080325142752_641.jpg custom Items], [http://www.iris2.de/index.php/File:20080507201652_766.png Vegitation], [[Macros]], ...)<br />
* 3D-Sound with [http://www.fmod.org/ FMOD Ex] or optionally [http://openal.org/ OpenAL]<br />
* in-game switching between [[Viewmodes|3rd-person, 1st-person and legacy 2D mode]]<br />
<br />
<br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<br />
more Infos<br />
* [http://embed.mibbit.com/?server=zwischenwelt.org:7777&channel=%23iris WEB-CHAT] @ irc://zwischenwelt.org:7777/iris<br />
* svn co http://zwischenwelt.org/svn/iris/branches/stable_release iris_stable (stable)<br />
* svn co http://zwischenwelt.org/svn/iris/trunk iris_trunk (latest unstable, generally recommended)<br />
* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload]<br />
* [[Help|how can i help?]]<br />
<br />
<br />
<br />
}}<br />
|width="30%" valign="top"|<br />
{{Layout_box1|1=<center>[[Image:20080106175329_188.png|none|256px]]</center><br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="100%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Download<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
build 3395<br />
<br />
* [http://sience.schattenkind.net/Iris2_Setup.exe Iris2_Setup.exe] (Windows XP/Vista/7)<br />
* [http://sience.schattenkind.net/Iris2.zip Iris2.zip] (Windows XP/Vista/7)<br />
* [http://packman.links2linux.de/package/iris2 Iris2 openSUSE] (rpm)<br />
* [http://ghoulsblade.schattenkind.net/iris/LATEST_STABLE_IRIS2_SOURCE.tar.gz Iris2_SOURCE.tar.gz] (Linux source) <br />
<br />
<br />
you also need to install UO:ML Client (choose one):<br />
<br />
* [http://www.download.com/Ultima-Online-Mondain-s-Legacy-client/3000-7541_4-10432238.html UO:Mondain's Legacy (mirror1)]<br />
* or [http://games.mirrors.tds.net/pub/ea-games/uo/uoml_setup.exe UO:Mondain's Legacy (mirror2)]<br />
* or [http://www.fileplanet.com/156570/150000/fileinfo/Ultima-Online:-Mondain%5C%27s-Legacy-Client UO:Mondain's Legacy (fileplanet)]<br />
* or [http://iris2.de/forum/viewtopic.php?p=6666 more]<br />
<br />
<br />
for WindowsXP/Vista/7 you may also need<br />
<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&pf=true MSVC 2010 Redist. (x86)]<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&pf=true DirectX End-User Runtime (WebInstaller)]<br />
<br />
How to install:<br />
<br />
:[[InstallationManual|Installation Manual]]<br><br />
:[[InstallationManual|安装指南]]<br><br />
<br />
}}<br />
|}<br />
<center><div style="font-size:x-small;">There are currently [[Special:AllPages|'''{{NUMBEROFARTICLES}}''' Articles]]<br />
([[Special:Statistics|Statistics]]).</div></center><br />
__NOTOC__<br />
__NOEDITSECTION__</div>SiENcEhttp://www.iris2.de/index.php/Main_PageMain Page2012-12-03T10:43:40Z<p>SiENcE: </p>
<hr />
<div><center><br />
<table style="width:99%;background-color:#BFFFBF;border:1px solid #cccccc; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td style="text-align:center;white-space:nowrap;color:#000"><br />
<h1 style="font-size:large;border:none;margin:0;padding:.1em;color:#000"><br />
'''Welcome to Iris2 - free UO 2D/3D Client!'''<br />
</h1><br />
</td><br />
</tr><br />
</table><br />
</center><br />
<br />
{|<br />
|width="70%" valign="top"|<br />
<!-- LEFT --><br />
<br />
{{Layout_box2|1=<br />
<br />
'''Iris 2.0''' is a cross-platform open-source ([http://www.gnu.org/licenses/gpl-3.0.txt GPLv3]) 2d/3d client for playing the [http://en.wikipedia.org/wiki/Mmorpg MMORPG] [http://en.wikipedia.org/wiki/Ultima_online "Ultima Online"] (tm) on [http://games.top.org/ultima-online/ Freeshards] [[FreeShardLists|...]].<br><br />
<center>[[Screenshots]] . [[http://www.youtube.com/watch?v=hZUy3P6ss4g|Iris2 on German TV]] . [[YouTubeTrailer08|Iris2 Trailer 2008]] [http://sience.schattenkind.net/iris2_at_dusmania10_2008_xvid_mp3.avi (download)]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
News<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
02.12.2011: <font color="#E00000">If you experience any problems, please use our [[FAQ#Update_to_latest_Iris2_Version|Iris2 GUI-Updater]] and update Iris2"!</font><br><br />
06.05.2011: Iris2 STABLE (rev 3395) released [http://zwischenwelt.org/trac/iris/log/?action=stop_on_copy&mode=stop_on_copy&rev=3395&stop_rev=3304&limit=100 (changelog)]<br><br />
25.03.2010: Iris2 STABLE (rev 3304) released<br><br />
15.11.2009: [http://iris2.de/forum forum] back online, restored backup (no file attachments) and upgraded to phpbb3<br><br />
28.10.2009: [[InstallationManual#Installation_on_Linux|Linux Installation Manual]]<br><br />
20.10.2007: [http://www.youtube.com/watch?v=1DZzDUoSQME Iris2 Engine Techdemo (youtube)]<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Status<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
Iris2 has reached a playable state, development is on halt for the foreseeable future.<br><br />
We use the [http://ogre3d.org/ Ogre3D] engine and [http://zwischenwelt.org/trac/lugre/timeline Lugre], a middleware to use the [http://www.lua.org/ Lua] scripting language.<br><br />
<center>[[Dev_Blog|Developer Blog]] . [[Roadmap]]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Features<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
* [[player houses]], [[mounts]], [[pet-taming]], [[cooking]], [[clothing]], [[mining]], [[crafting]], [[More_features|(more)...]]<br />
* supports most servers ([http://www.runuo.com/ RunUO], [http://www.sphereserver.com/ Sphere], [http://www.polserver.com/ POL], [http://www.uox3.org/ UOX], [http://www.wpdev.org/ WolfPack] ...)<br />
* modding capabilities ([http://www.iris2.de/index.php/File:20080325142752_641.jpg custom Items], [http://www.iris2.de/index.php/File:20080507201652_766.png Vegitation], [[Macros]], ...)<br />
* 3D-Sound with [http://www.fmod.org/ FMOD Ex] or optionally [http://openal.org/ OpenAL]<br />
* in-game switching between [[Viewmodes|3rd-person, 1st-person and legacy 2D mode]]<br />
<br />
<br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<br />
more Infos<br />
* [http://embed.mibbit.com/?server=zwischenwelt.org:7777&channel=%23iris WEB-CHAT] @ irc://zwischenwelt.org:7777/iris<br />
* svn co http://zwischenwelt.org/svn/iris/branches/stable_release iris_stable (stable)<br />
* svn co http://zwischenwelt.org/svn/iris/trunk iris_trunk (latest unstable, generally recommended)<br />
* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload]<br />
* [[Help|how can i help?]]<br />
<br />
<br />
<br />
}}<br />
|width="30%" valign="top"|<br />
{{Layout_box1|1=<center>[[Image:20080106175329_188.png|none|256px]]</center><br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="100%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Download<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
build 3395<br />
<br />
* [http://sience.schattenkind.net/Iris2_Setup.exe Iris2_Setup.exe] (Windows XP/Vista/7)<br />
* [http://sience.schattenkind.net/Iris2.zip Iris2.zip] (Windows XP/Vista/7)<br />
* [http://packman.links2linux.de/package/iris2 Iris2 openSUSE] (rpm)<br />
* [http://ghoulsblade.schattenkind.net/iris/LATEST_STABLE_IRIS2_SOURCE.tar.gz Iris2_SOURCE.tar.gz] (Linux source) <br />
<br />
<br />
you also need to install UO:ML Client (choose one):<br />
<br />
* [http://www.download.com/Ultima-Online-Mondain-s-Legacy-client/3000-7541_4-10432238.html UO:Mondain's Legacy (mirror1)]<br />
* or [http://games.mirrors.tds.net/pub/ea-games/uo/uoml_setup.exe UO:Mondain's Legacy (mirror2)]<br />
* or [http://www.fileplanet.com/156570/150000/fileinfo/Ultima-Online:-Mondain%5C%27s-Legacy-Client UO:Mondain's Legacy (fileplanet)]<br />
* or [http://iris2.de/forum/viewtopic.php?p=6666 more]<br />
<br />
<br />
for WindowsXP/Vista/7 you may also need<br />
<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&pf=true MSVC 2010 Redist. (x86)]<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&pf=true DirectX End-User Runtime (WebInstaller)]<br />
<br />
How to install:<br />
<br />
:[[InstallationManual|Installation Manual]]<br><br />
:[[InstallationManual|安装指南]]<br><br />
<br />
}}<br />
|}<br />
<center><div style="font-size:x-small;">There are currently [[Special:AllPages|'''{{NUMBEROFARTICLES}}''' Articles]]<br />
([[Special:Statistics|Statistics]]).</div></center><br />
__NOTOC__<br />
__NOEDITSECTION__</div>SiENcEhttp://www.iris2.de/index.php/Main_PageMain Page2012-12-03T10:43:18Z<p>SiENcE: </p>
<hr />
<div><center><br />
<table style="width:99%;background-color:#BFFFBF;border:1px solid #cccccc; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td style="text-align:center;white-space:nowrap;color:#000"><br />
<h1 style="font-size:large;border:none;margin:0;padding:.1em;color:#000"><br />
'''Welcome to Iris2 - free UO 2D/3D Client!'''<br />
</h1><br />
</td><br />
</tr><br />
</table><br />
</center><br />
<br />
{|<br />
|width="70%" valign="top"|<br />
<!-- LEFT --><br />
<br />
{{Layout_box2|1=<br />
<br />
'''Iris 2.0''' is a cross-platform open-source ([http://www.gnu.org/licenses/gpl-3.0.txt GPLv3]) 2d/3d client for playing the [http://en.wikipedia.org/wiki/Mmorpg MMORPG] [http://en.wikipedia.org/wiki/Ultima_online "Ultima Online"] (tm) on [http://games.top.org/ultima-online/ Freeshards] [[FreeShardLists|...]].<br><br />
<center>[[Screenshots]] . [http://www.youtube.com/watch?v=hZUy3P6ss4g|Iris2 on German TV] . [[YouTubeTrailer08|Iris2 Trailer 2008]] [http://sience.schattenkind.net/iris2_at_dusmania10_2008_xvid_mp3.avi (download)]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
News<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
02.12.2011: <font color="#E00000">If you experience any problems, please use our [[FAQ#Update_to_latest_Iris2_Version|Iris2 GUI-Updater]] and update Iris2"!</font><br><br />
06.05.2011: Iris2 STABLE (rev 3395) released [http://zwischenwelt.org/trac/iris/log/?action=stop_on_copy&mode=stop_on_copy&rev=3395&stop_rev=3304&limit=100 (changelog)]<br><br />
25.03.2010: Iris2 STABLE (rev 3304) released<br><br />
15.11.2009: [http://iris2.de/forum forum] back online, restored backup (no file attachments) and upgraded to phpbb3<br><br />
28.10.2009: [[InstallationManual#Installation_on_Linux|Linux Installation Manual]]<br><br />
20.10.2007: [http://www.youtube.com/watch?v=1DZzDUoSQME Iris2 Engine Techdemo (youtube)]<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Status<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
Iris2 has reached a playable state, development is on halt for the foreseeable future.<br><br />
We use the [http://ogre3d.org/ Ogre3D] engine and [http://zwischenwelt.org/trac/lugre/timeline Lugre], a middleware to use the [http://www.lua.org/ Lua] scripting language.<br><br />
<center>[[Dev_Blog|Developer Blog]] . [[Roadmap]]</center><br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Features<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
* [[player houses]], [[mounts]], [[pet-taming]], [[cooking]], [[clothing]], [[mining]], [[crafting]], [[More_features|(more)...]]<br />
* supports most servers ([http://www.runuo.com/ RunUO], [http://www.sphereserver.com/ Sphere], [http://www.polserver.com/ POL], [http://www.uox3.org/ UOX], [http://www.wpdev.org/ WolfPack] ...)<br />
* modding capabilities ([http://www.iris2.de/index.php/File:20080325142752_641.jpg custom Items], [http://www.iris2.de/index.php/File:20080507201652_766.png Vegitation], [[Macros]], ...)<br />
* 3D-Sound with [http://www.fmod.org/ FMOD Ex] or optionally [http://openal.org/ OpenAL]<br />
* in-game switching between [[Viewmodes|3rd-person, 1st-person and legacy 2D mode]]<br />
<br />
<br />
<br />
}}<br />
{{Layout_box1|1=<br />
<br />
<br />
more Infos<br />
* [http://embed.mibbit.com/?server=zwischenwelt.org:7777&channel=%23iris WEB-CHAT] @ irc://zwischenwelt.org:7777/iris<br />
* svn co http://zwischenwelt.org/svn/iris/branches/stable_release iris_stable (stable)<br />
* svn co http://zwischenwelt.org/svn/iris/trunk iris_trunk (latest unstable, generally recommended)<br />
* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload]<br />
* [[Help|how can i help?]]<br />
<br />
<br />
<br />
}}<br />
|width="30%" valign="top"|<br />
{{Layout_box1|1=<center>[[Image:20080106175329_188.png|none|256px]]</center><br />
}}<br />
{{Layout_box1|1=<br />
<br />
<table cellpadding="0" cellspacing="0" width="100%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Download<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
build 3395<br />
<br />
* [http://sience.schattenkind.net/Iris2_Setup.exe Iris2_Setup.exe] (Windows XP/Vista/7)<br />
* [http://sience.schattenkind.net/Iris2.zip Iris2.zip] (Windows XP/Vista/7)<br />
* [http://packman.links2linux.de/package/iris2 Iris2 openSUSE] (rpm)<br />
* [http://ghoulsblade.schattenkind.net/iris/LATEST_STABLE_IRIS2_SOURCE.tar.gz Iris2_SOURCE.tar.gz] (Linux source) <br />
<br />
<br />
you also need to install UO:ML Client (choose one):<br />
<br />
* [http://www.download.com/Ultima-Online-Mondain-s-Legacy-client/3000-7541_4-10432238.html UO:Mondain's Legacy (mirror1)]<br />
* or [http://games.mirrors.tds.net/pub/ea-games/uo/uoml_setup.exe UO:Mondain's Legacy (mirror2)]<br />
* or [http://www.fileplanet.com/156570/150000/fileinfo/Ultima-Online:-Mondain%5C%27s-Legacy-Client UO:Mondain's Legacy (fileplanet)]<br />
* or [http://iris2.de/forum/viewtopic.php?p=6666 more]<br />
<br />
<br />
for WindowsXP/Vista/7 you may also need<br />
<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&pf=true MSVC 2010 Redist. (x86)]<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&pf=true DirectX End-User Runtime (WebInstaller)]<br />
<br />
How to install:<br />
<br />
:[[InstallationManual|Installation Manual]]<br><br />
:[[InstallationManual|安装指南]]<br><br />
<br />
}}<br />
|}<br />
<center><div style="font-size:x-small;">There are currently [[Special:AllPages|'''{{NUMBEROFARTICLES}}''' Articles]]<br />
([[Special:Statistics|Statistics]]).</div></center><br />
__NOTOC__<br />
__NOEDITSECTION__</div>SiENcEhttp://www.iris2.de/index.php/YouTubeNeues08YouTubeNeues082012-12-03T10:42:38Z<p>SiENcE: </p>
<hr />
<div>http://www.youtube.com/watch?v=hZUy3P6ss4g</div>SiENcEhttp://www.iris2.de/index.php/YouTubeNeues08YouTubeNeues082012-12-03T10:42:21Z<p>SiENcE: </p>
<hr />
<div>http://www.youtube.com/watch?v=hZUy3P6ss4g<br />
<br />
http://www.3sat.de/dynamic/sitegen/bin/sitegen.php?tab=2&source=/neues/sendungen/magazin/126145/index.html</div>SiENcEhttp://www.iris2.de/index.php/Main_PageMain Page2012-02-15T13:35:57Z<p>SiENcE: </p>
<hr />
<div><center><br />
<table style="width:99%;background-color:#BFFFBF;border:1px solid #cccccc; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
<tr><br />
<td style="text-align:center;white-space:nowrap;color:#000"><br />
<h1 style="font-size:large;border:none;margin:0;padding:.1em;color:#000"><br />
'''Welcome to Iris2 - free UO 2D/3D Client!'''<br />
</h1><br />
</td><br />
</tr><br />
</table><br />
</center><br />
<br />
{|<br />
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{{Layout_box2|1=<br />
<br />
'''Iris 2.0''' is a cross-platform open-source ([http://www.gnu.org/licenses/gpl-3.0.txt GPLv3]) 2d/3d client for playing the [http://en.wikipedia.org/wiki/Mmorpg MMORPG] [http://en.wikipedia.org/wiki/Ultima_online "Ultima Online"] (tm) on [http://games.top.org/ultima-online/ Freeshards] [[FreeShardLists|...]].<br><br />
<center>[[Screenshots]] . [[YouTubeNeues08|Iris2 on German TV]] . [[YouTubeTrailer08|Iris2 Trailer 2008]] [http://sience.schattenkind.net/iris2_at_dusmania10_2008_xvid_mp3.avi (download)]</center><br />
<br />
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<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
News<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
02.12.2011: <font color="#E00000">If you experience any problems, please use our [[FAQ#Update_to_latest_Iris2_Version|Iris2 GUI-Updater]] and update Iris2"!</font><br><br />
06.05.2011: Iris2 STABLE (rev 3395) released [http://zwischenwelt.org/trac/iris/log/?action=stop_on_copy&mode=stop_on_copy&rev=3395&stop_rev=3304&limit=100 (changelog)]<br><br />
25.03.2010: Iris2 STABLE (rev 3304) released<br><br />
15.11.2009: [http://iris2.de/forum forum] back online, restored backup (no file attachments) and upgraded to phpbb3<br><br />
28.10.2009: [[InstallationManual#Installation_on_Linux|Linux Installation Manual]]<br><br />
20.10.2007: [http://www.youtube.com/watch?v=1DZzDUoSQME Iris2 Engine Techdemo (youtube)]<br />
}}<br />
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<tr><br />
<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Status<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
Iris2 has reached a playable state, development is on halt for the foreseeable future.<br><br />
We use the [http://ogre3d.org/ Ogre3D] engine and [http://zwischenwelt.org/trac/lugre/timeline Lugre], a middleware to use the [http://www.lua.org/ Lua] scripting language.<br><br />
<center>[[Dev_Blog|Developer Blog]] . [[Roadmap]]</center><br />
<br />
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<table cellpadding="0" cellspacing="0" width="50%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
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<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Features<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
* [[player houses]], [[mounts]], [[pet-taming]], [[cooking]], [[clothing]], [[mining]], [[crafting]], [[More_features|(more)...]]<br />
* supports most servers ([http://www.runuo.com/ RunUO], [http://www.sphereserver.com/ Sphere], [http://www.polserver.com/ POL], [http://www.uox3.org/ UOX], [http://www.wpdev.org/ WolfPack] ...)<br />
* modding capabilities ([http://www.iris2.de/index.php/File:20080325142752_641.jpg custom Items], [http://www.iris2.de/index.php/File:20080507201652_766.png Vegitation], [[Macros]], ...)<br />
* 3D-Sound with [http://www.fmod.org/ FMOD Ex] or optionally [http://openal.org/ OpenAL]<br />
* in-game switching between [[Viewmodes|3rd-person, 1st-person and legacy 2D mode]]<br />
<br />
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more Infos<br />
* [http://embed.mibbit.com/?server=zwischenwelt.org:7777&channel=%23iris WEB-CHAT] @ irc://zwischenwelt.org:7777/iris<br />
* svn co http://zwischenwelt.org/svn/iris/branches/stable_release iris_stable (stable)<br />
* svn co http://zwischenwelt.org/svn/iris/trunk iris_trunk (latest unstable, generally recommended)<br />
* [http://ghoulsblade.schattenkind.net/iris/upload.php contribution upload]<br />
* [[Help|how can i help?]]<br />
<br />
<br />
<br />
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{{Layout_box1|1=<center>[[Image:20080106175329_188.png|none|256px]]</center><br />
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<table cellpadding="0" cellspacing="0" width="100%" style="background:#BFFFBF;border:1px solid #66A866; -moz-border-radius-topleft:10px; -moz-border-radius-topright:10px;"><br />
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<td><br />
<h2 style="border:none;margin:0;font-family:sans-serif;font-size:120%;font-weight:bold;text-align:left;color:#000;padding-left:0.4em;padding-top:0.2em;padding-bottom:0.2em;"><br />
Download<br />
</h2><br />
</td><br />
</tr><br />
</table><br />
<br />
build 3395<br />
<br />
* [http://sience.schattenkind.net/Iris2_Setup.exe Iris2_Setup.exe] (Windows XP/Vista/7)<br />
* [http://sience.schattenkind.net/Iris2.zip Iris2.zip] (Windows XP/Vista/7)<br />
* [http://packman.links2linux.de/package/iris2 Iris2 openSUSE] (rpm)<br />
* [http://ghoulsblade.schattenkind.net/iris/LATEST_STABLE_IRIS2_SOURCE.tar.gz Iris2_SOURCE.tar.gz] (Linux source) <br />
<br />
<br />
you also need to install UO:ML Client (choose one):<br />
<br />
* [http://www.download.com/Ultima-Online-Mondain-s-Legacy-client/3000-7541_4-10432238.html UO:Mondain's Legacy (mirror1)]<br />
* or [http://games.mirrors.tds.net/pub/ea-games/uo/uoml_setup.exe UO:Mondain's Legacy (mirror2)]<br />
* or [http://www.fileplanet.com/156570/150000/fileinfo/Ultima-Online:-Mondain%5C%27s-Legacy-Client UO:Mondain's Legacy (fileplanet)]<br />
* or [http://iris2.de/forum/viewtopic.php?p=6666 more]<br />
<br />
<br />
for WindowsXP/Vista/7 you may also need<br />
<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&pf=true MSVC 2010 Redist. (x86)]<br />
* [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&pf=true DirectX End-User Runtime (WebInstaller)]<br />
<br />
How to install:<br />
<br />
:[[InstallationManual|Installation Manual]]<br><br />
:[[InstallationManual|安装指南]]<br><br />
<br />
}}<br />
|}<br />
<center><div style="font-size:x-small;">There are currently [[Special:AllPages|'''{{NUMBEROFARTICLES}}''' Articles]]<br />
([[Special:Statistics|Statistics]]).</div></center><br />
__NOTOC__<br />
__NOEDITSECTION__</div>SiENcEhttp://www.iris2.de/index.php/Iris-TestshardIris-Testshard2011-12-20T09:31:22Z<p>SiENcE: </p>
<hr />
<div>= Testshard =<br />
<br />
Take a look at my Proof of Concept Shard.<br />
<br />
[http://sience.schattenkind.net/shard/status.html Server States]<br />
<br />
[http://sience.schattenkind.net/shard/playerwealth.html Player wealth]<br />
<br />
[http://sience.schattenkind.net/shard/docs/ Iris2 - Testshard Documentation]<br />
<br />
This shard is based on uo version: 6.0.5.0 !<br />
<br />
== Map ==<br />
<br />
Create a Subfolder called ''_iris_online/'' in your '''Ultima Online''' directory and extract the '''[http://sience.schattenkind.net/iris4kingdoms_data_v10.zip iris4kingdoms_data_v10.zip]''' there.<br />
<pre><br />
Ultima Online/_iris_online/map0.mul<br />
Ultima Online/_iris_online/staidx0.mul<br />
Ultima Online/_iris_online/statics0.mul<br />
</pre><br />
<br />
http://sience.schattenkind.net/iris4kingdoms_map_(version10).png<br />
<br />
<br />
or view in very big 33mb:<br />
<br />
[https://owncloud.leenox.de/apps/files_sharing/get.php?token=c5d881e4d490c56e8520bfccc4137c7f6a7c792a iris4kingdoms_data_v10_verybig.png]<br />
<br />
== Login ==<br />
<br />
Start Iris2 and select "Zwischenwelt" as your Server. Than type in a name and a password. The account is created automatically!<br />
<br />
Login.<br />
<br />
== Development==<br />
<br />
server-svn<br />
* svn co http://zwischenwelt.org/svn/irisserver/trunk/<br />
<br />
tools-svn (uotc, remoteadmin)<br />
* http://zwischenwelt.org/svn/irisserver/tools/<br />
<br />
==Development Tools==<br />
<br />
* http://redmine.aksdb.de/wiki/centred CentrEditor (Client-Server MapEditor for MultiUser editing)<br />
* http://pandorasbox.codeplex.com/ Pandoras Box 2 (Live Editor Tool for Original Client)<br />
:* [http://code.google.com/p/pandorasbox3/ Pandoras Box 3]<br />
<br />
==Links==<br />
<br />
* http://xmlspawner.15.forumer.com/index.php?showforum=23 XML-Spawner Editor & Editor & other Stuff<br />
:* [http://xmlspawner.15.forumer.com/index.php?act=idx XML-Spawner Forum]<br />
:* [http://www.grimmwold.com/wiki/index.php?title=Spawner XML-Spawner Documentation]<br />
:* [http://www.ageofdarkstone.com/forum/home.php?pageid=questtut XML-Spawner Quest for Dummies]<br />
:* [http://runuo.com/forums/297933-post688.html XML-Spawner Tutorials]<br />
* http://xmldialogeditor.codeplex.com/ XML-Dialog Editor for XML-Spawner NPCs<br />
<br />
[[Category:Development]]</div>SiENcEhttp://www.iris2.de/index.php/How_to_write_a_Material_FileHow to write a Material File2011-12-19T16:01:22Z<p>SiENcE: /* Import the materia-templates.material */</p>
<hr />
<div>=Editing the File=<br />
<br />
==Import the materia-templates.material==<br />
<br />
Open a file and rename it to the name of the material in your mesh file. For example "basefloortile.material" for the "respective basefloortile.mesh".<br />
<br />
Begin the file with the following file without the slashes. The slashes are normally for comments.<br />
<br />
<br />
<pre>import * from "material-templates.material"</pre><br />
<br />
<br />
This will import the templates and the artist does not have to type very much.<br />
<br />
==Defining the Template and Texture==<br />
<br />
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.<br />
<br />
<pre><br />
material basefloortile : diffuse_template<br />
{ <br />
set_texture_alias ambient_tex tex_basefloortile.png<br />
set_texture_alias diffuse_tex tex_basefloortile.png <br />
}<br />
</pre><br />
<br />
Diffuse is the texture for normal light and ambient is what happens if there is no light.<br />
<br />
=Templates=<br />
<br />
==diffuse_template==<br />
<br />
For normal Tiles without transparency but still having their own shadow.<br />
<br />
==diffuse_template_alpha==<br />
<br />
This is good for tiles with transparent textures but still having shadows.<br />
<br />
:Advantage: Does not need a lot of performance<br />
:Disadvantage Not so nice frames and is good for everything with transparency<br />
<br />
==diffuse_template_sceneblend==<br />
<br />
You can take that if the object should not have shadows but still is alpha transparent.<br />
<br />
: Advantage: It has very nice frames. Good for grasses.<br />
: Disadvantage: No real "Tiefensortierung". It is only apparent if you look at it and another mesh also having sceneblend.<br />
<br />
==diffuse_template_foliage==<br />
<br />
For objects having models and is alpha transparent. <br />
<br />
: Advantage: Object has shadows<br />
: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)<br />
<br />
=Beware=<br />
<br />
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.<br />
<br />
=Links=<br />
<br />
[http://www.ogre3d.org/tikiwiki/Materials Tutorials]</div>SiENcEhttp://www.iris2.de/index.php/How_to_write_a_Material_FileHow to write a Material File2011-12-19T16:01:05Z<p>SiENcE: /* Defining the Template and Texture */</p>
<hr />
<div>=Editing the File=<br />
<br />
==Import the materia-templates.material==<br />
<br />
Open a file and rename it to the name of the material in your mesh file. For example "basefloortile.material" for the "respective basefloortile.mesh".<br />
<br />
Begin the file with the following file without the slashes. The slashes are normally for comments.<br />
<br />
<br />
<code>import * from "material-templates.material"</code><br />
<br />
<br />
This will import the templates and the artist does not have to type very much.<br />
<br />
==Defining the Template and Texture==<br />
<br />
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.<br />
<br />
<pre><br />
material basefloortile : diffuse_template<br />
{ <br />
set_texture_alias ambient_tex tex_basefloortile.png<br />
set_texture_alias diffuse_tex tex_basefloortile.png <br />
}<br />
</pre><br />
<br />
Diffuse is the texture for normal light and ambient is what happens if there is no light.<br />
<br />
=Templates=<br />
<br />
==diffuse_template==<br />
<br />
For normal Tiles without transparency but still having their own shadow.<br />
<br />
==diffuse_template_alpha==<br />
<br />
This is good for tiles with transparent textures but still having shadows.<br />
<br />
:Advantage: Does not need a lot of performance<br />
:Disadvantage Not so nice frames and is good for everything with transparency<br />
<br />
==diffuse_template_sceneblend==<br />
<br />
You can take that if the object should not have shadows but still is alpha transparent.<br />
<br />
: Advantage: It has very nice frames. Good for grasses.<br />
: Disadvantage: No real "Tiefensortierung". It is only apparent if you look at it and another mesh also having sceneblend.<br />
<br />
==diffuse_template_foliage==<br />
<br />
For objects having models and is alpha transparent. <br />
<br />
: Advantage: Object has shadows<br />
: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)<br />
<br />
=Beware=<br />
<br />
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.<br />
<br />
=Links=<br />
<br />
[http://www.ogre3d.org/tikiwiki/Materials Tutorials]</div>SiENcEhttp://www.iris2.de/index.php/How_to_write_a_Material_FileHow to write a Material File2011-12-19T16:00:49Z<p>SiENcE: /* Defining the Template and Texture */</p>
<hr />
<div>=Editing the File=<br />
<br />
==Import the materia-templates.material==<br />
<br />
Open a file and rename it to the name of the material in your mesh file. For example "basefloortile.material" for the "respective basefloortile.mesh".<br />
<br />
Begin the file with the following file without the slashes. The slashes are normally for comments.<br />
<br />
<br />
<code>import * from "material-templates.material"</code><br />
<br />
<br />
This will import the templates and the artist does not have to type very much.<br />
<br />
==Defining the Template and Texture==<br />
<br />
<br />
Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use.<br />
<br />
<br />
<pre><br />
material basefloortile : diffuse_template<br />
<br />
{ <br />
<br />
set_texture_alias ambient_tex tex_basefloortile.png<br />
<br />
set_texture_alias diffuse_tex tex_basefloortile.png <br />
<br />
}<br />
<br />
</pre><br />
<br />
Diffuse is the texture for normal light and ambient is what happens if there is no light.<br />
<br />
=Templates=<br />
<br />
==diffuse_template==<br />
<br />
For normal Tiles without transparency but still having their own shadow.<br />
<br />
==diffuse_template_alpha==<br />
<br />
This is good for tiles with transparent textures but still having shadows.<br />
<br />
:Advantage: Does not need a lot of performance<br />
:Disadvantage Not so nice frames and is good for everything with transparency<br />
<br />
==diffuse_template_sceneblend==<br />
<br />
You can take that if the object should not have shadows but still is alpha transparent.<br />
<br />
: Advantage: It has very nice frames. Good for grasses.<br />
: Disadvantage: No real "Tiefensortierung". It is only apparent if you look at it and another mesh also having sceneblend.<br />
<br />
==diffuse_template_foliage==<br />
<br />
For objects having models and is alpha transparent. <br />
<br />
: Advantage: Object has shadows<br />
: Disadvantage: Object unfortunately does not have nice frames. Good for flowers and trees.Objekt hat nicht so schöne Ränder (geeignet für Blumen oder Bäume)<br />
<br />
=Beware=<br />
<br />
To test the meshes, material and texture by taking a look on it with the help of [http://www.ogre3d.org/tikiwiki/Ogre+Meshy Ogre Meshy]. You have to copy the "material-templates.material" in the same folder.<br />
<br />
=Links=<br />
<br />
[http://www.ogre3d.org/tikiwiki/Materials Tutorials]</div>SiENcEhttp://www.iris2.de/index.php/How_to_work_with_the_filter.artHow to work with the filter.art2011-12-19T16:00:26Z<p>SiENcE: </p>
<hr />
<div>TODO!<br />
<br />
<br />
<pre><br />
gArtFilter[1286]={maptoid=1287}<br />
<br />
-- portrait<br />
gArtFilter[3751]={maptoid=3752,rotation="x:0,y:0,z:270",xadd=0,yadd=0,zadd=0}<br />
<br />
<br />
-- lantern<br />
gArtFilter[9409]={maptoid=9411,rotation="x:0,y:0,z:-90",xadd=-1,yadd=0,zadd=0}<br />
<br />
gArtFilter[0x04ac]={clone_meshname="mdl_001194.mesh",override_tex_0="art_fallback.png"}<br />
<br />
gArtFilter[0xc4c]={clone_meshname="basefloortile.mesh",newmatname="basefloortile_noshadow",override_tex_0="tex_0x4d2f.png",rotation="x:0,y:0,z:90"}<br />
</pre></div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-19T13:23:09Z<p>SiENcE: </p>
<hr />
<div>= Corastins To Do List<br />
<br />
Weihnachten und Neujahr plus Umzug hauen mich um.<br />
SiENcE: nich zuviel zumuten. viel glück!<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
[[Iris2 - Ideen]]<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Milestones =<br />
<br />
milestone 1 britain<br />
* create all items for britain<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/MediaWiki:SidebarMediaWiki:Sidebar2011-12-12T16:28:59Z<p>SiENcE: </p>
<hr />
<div>* main<br />
** mainpage|mainpage-description<br />
** Screenshots|Screenshots<br />
** Download|Download<br />
** InstallationManual|Install Guide<br />
** http://iris2.de/forum|Forum<br />
** FAQ|FAQ<br />
** Macros|Macros <br />
** Credits|Credits<br />
* dev<br />
** Dev_Blog|Developer Blog<br />
** A_Guide_for_Artists|A Guide for Artists<br />
** Development|Development<br />
** Item Model List|Item Model List<br />
** Iris-Testshard|Iris-Testshard<br />
** http://iris2.de/forum/viewforum.php?f=18|Bugreports<br />
** http://zwischenwelt.org/trac/iris/|SvnLog<br />
** http://zwischenwelt.org/~hagish/irisdocs/trunk/doc/api_cpp/html/|API C++<br />
** http://zwischenwelt.org/~hagish/irisdocs/trunk/doc/api_lua/html/|API Lua <br />
* wiki<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** helppage|help<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>SiENcEhttp://www.iris2.de/index.php/DevelopmentDevelopment2011-12-12T16:27:45Z<p>SiENcE: /* interesting Links */</p>
<hr />
<div>= Definitions =<br />
<br />
see [[Iris2 Lexicon]]<br />
<br />
= Macros =<br />
<br />
see [[Macros]]<br />
<br />
= Scripting =<br />
<br />
see [[Scripting]]<br />
<br />
= Roadmap =<br />
<br />
What needs to be done: [[Roadmap]]<br />
<br />
= Developers =<br />
<br />
see [[Building From Source]]<br />
<br />
= Artists =<br />
<br />
* [[A_Guide_for_Artists|A Guide for Artists]]<br />
* These two links show what is currently needed. [[Item Model List]] and [[Walls]]<br />
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris Art Tool]. This lists models and how often they occur Ingame.<br />
* For infos about adding animated models ingame see [http://iris2.de/forum/viewtopic.php?f=17&t=1648 this] - ToDo read the thread and write a more complex tutorial<br />
<br />
= Ultima Online Infos =<br />
<br />
* [[Ultima Files|Ultima Files needed by Iris2]]<br />
<br />
UO Patch History<br />
* http://www.uoguide.com/List_of_Classic_Client_Patches<br />
<br />
Packet Guide<br />
* http://ruosi.org/packetguide/index.xml (newest incl. KR, SA)<br />
* http://ultima.lonet.cz/download/kons/UO_Protocol_Guide.pdf (as PDF)<br />
:* http://www.uodev.de/viewtopic.php?t=4909 (forum hints)<br />
* http://www.runuo.com/forums/general-discussion/97198-client-versions-uo-expansions-runuo-releases.html UO:Expansions & Clients<br />
<br />
Gump Guide<br />
* [[Gump Guide]]<br />
<br />
= Tools =<br />
<br />
UO Tools<br />
* [http://uofiddler.polserver.com/ UOFiddler]<br />
<br />
Mesh Exporter<br />
* [http://sourceforge.net/projects/frapper/files/ Maya 2010/2011 Ogre Exporter Plugin]<br />
* [http://gr2decode.altervista.org/docs.html Granny Import/Export Tools]<br />
<br />
Mesh Viewer<br />
* [http://sourceforge.net/projects/ogremeshy/ Ogre Meshy]<br />
* [http://code.google.com/p/ogremodelconfigurator/ Ogremodel Viewer (Win)] ( [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=58433 Ogre Forum Link] )<br />
<br />
Editor<br />
* [http://notepad-plus-plus.org/ Notepad++]<br />
* [http://www.ogre3d.org/tikiwiki/Notepad+Highlighter&structure=Cookbook Syntax Highlight for Notepad++]<br />
or<br />
* [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=48774 Ogre Material Editor]<br />
<br />
= TODO =<br />
<br />
Wiki:<br />
* todo : for notes : adding google analytics for mediawiki : http://www.stoltenow.com/archives/2006/09/adding_google_a.html<br />
* todo : add [http://www.mediawiki.org/wiki/Extension:Anysite Anysite Extension] to embed upload page? See [[Art]]<br />
<br />
= interesting Links =<br />
* [[Links]]<br />
* [[MediaWiki:Sidebar]]<br />
<br />
[[Category:Development]]</div>SiENcEhttp://www.iris2.de/index.php/DevelopmentDevelopment2011-12-12T16:27:32Z<p>SiENcE: </p>
<hr />
<div>= Definitions =<br />
<br />
see [[Iris2 Lexicon]]<br />
<br />
= Macros =<br />
<br />
see [[Macros]]<br />
<br />
= Scripting =<br />
<br />
see [[Scripting]]<br />
<br />
= Roadmap =<br />
<br />
What needs to be done: [[Roadmap]]<br />
<br />
= Developers =<br />
<br />
see [[Building From Source]]<br />
<br />
= Artists =<br />
<br />
* [[A_Guide_for_Artists|A Guide for Artists]]<br />
* These two links show what is currently needed. [[Item Model List]] and [[Walls]]<br />
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris Art Tool]. This lists models and how often they occur Ingame.<br />
* For infos about adding animated models ingame see [http://iris2.de/forum/viewtopic.php?f=17&t=1648 this] - ToDo read the thread and write a more complex tutorial<br />
<br />
= Ultima Online Infos =<br />
<br />
* [[Ultima Files|Ultima Files needed by Iris2]]<br />
<br />
UO Patch History<br />
* http://www.uoguide.com/List_of_Classic_Client_Patches<br />
<br />
Packet Guide<br />
* http://ruosi.org/packetguide/index.xml (newest incl. KR, SA)<br />
* http://ultima.lonet.cz/download/kons/UO_Protocol_Guide.pdf (as PDF)<br />
:* http://www.uodev.de/viewtopic.php?t=4909 (forum hints)<br />
* http://www.runuo.com/forums/general-discussion/97198-client-versions-uo-expansions-runuo-releases.html UO:Expansions & Clients<br />
<br />
Gump Guide<br />
* [[Gump Guide]]<br />
<br />
= Tools =<br />
<br />
UO Tools<br />
* [http://uofiddler.polserver.com/ UOFiddler]<br />
<br />
Mesh Exporter<br />
* [http://sourceforge.net/projects/frapper/files/ Maya 2010/2011 Ogre Exporter Plugin]<br />
* [http://gr2decode.altervista.org/docs.html Granny Import/Export Tools]<br />
<br />
Mesh Viewer<br />
* [http://sourceforge.net/projects/ogremeshy/ Ogre Meshy]<br />
* [http://code.google.com/p/ogremodelconfigurator/ Ogremodel Viewer (Win)] ( [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=58433 Ogre Forum Link] )<br />
<br />
Editor<br />
* [http://notepad-plus-plus.org/ Notepad++]<br />
* [http://www.ogre3d.org/tikiwiki/Notepad+Highlighter&structure=Cookbook Syntax Highlight for Notepad++]<br />
or<br />
* [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=48774 Ogre Material Editor]<br />
<br />
= TODO =<br />
<br />
Wiki:<br />
* todo : for notes : adding google analytics for mediawiki : http://www.stoltenow.com/archives/2006/09/adding_google_a.html<br />
* todo : add [http://www.mediawiki.org/wiki/Extension:Anysite Anysite Extension] to embed upload page? See [[Art]]<br />
<br />
= interesting Links =<br />
* [[Links]]<br />
<br />
[[Category:Development]]<br />
<br />
[[MediaWiki:Sidebar]]</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-12T16:26:25Z<p>SiENcE: /* Datenverwaltung */</p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
<br />
Gruppierung der Tiles nach Edition. Bis AOS-ML (Bis Client patch 6.0.0).<br />
<br />
'''AOS - ML:''' 0x0000->0x3FFF (reale ID mit LandTiles 0x4000->7FFF)<br />
<br />
'''Stygian Abyss:''' 0x4000->0x7FFF (reale ID mit LandTiles 0x7FFF->0xBFFF)<br />
<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition (exklusiv, dann ist keine andere option möglich) - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* Seasons: Tiles werden durch andere Tiles ersetzt (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum Tool für Besprechungen -> http://www.twiddla.com/<br />
<br />
Umsetzung: Ich schreib über Weihnachten nen C# Plugin für UOFiddler.</div>SiENcEhttp://www.iris2.de/index.php/UO:SAUO:SA2011-12-12T16:25:20Z<p>SiENcE: </p>
<hr />
<div>Infopage about UO:KR|SA. <br />
<br />
Client Download: new Enhanced (not supported by Iris2), old Classic: http://www.uoherald.com/downloads/<br />
<br />
UO:SA - Body Values<br />
<pre><br />
UOSA Creatures <br />
666 Gargoyle Male<br />
667 Gargoyle Female<br />
713 Abyssal_Infernal<br />
714 Beetle_Iron<br />
715 Boura<br />
716 ChickenLizard<br />
717 Clockwork_Scorpion<br />
718 Dragon_Faerie<br />
719 Dragon_Wolf<br />
720 Elemental_Lava<br />
721 Flayer<br />
722 Gargoyle_Undead<br />
723 Green Goblin<br />
724 Gremlin<br />
725 Humunculous<br />
726 Kepetch<br />
727 Kepetch_Shorn<br />
728 Medusa<br />
729 Mimic<br />
730 Raptor<br />
732 RotWorm<br />
733 Skree<br />
734 Slith<br />
735 Spider_Female<br />
736 Spider_Male<br />
737 Spider_TrapDoor<br />
738 Trapdoor_Creature<br />
739 Wolf_Leather<br />
293 Gargoyle_Pet<br />
286 RotWorm_Juvenile<br />
287 BloodWorm<br />
692 AnimatedWeapon<br />
830 Primevil Lich<br />
829 Rising Colosus<br />
741 Slasher of Veils<br />
826 Stygian Dragon<br />
740 Shadow Dweller<br />
742 Tunnel Spirit Body<br />
743 Tunnel Spirit Tentacle<br />
334 Grey Goblin<br />
832 Phoenix Bird<br />
831 Parrot Bird<br />
<br />
UOSA Wearables <br />
585 Leather_Arms_Female<br />
586 Leather_Arms_Male<br />
587 Leather_Chest_Female<br />
588 Leather_Chest_Male<br />
589 Leather_Legs_Female<br />
590 Leather_Legs_Male<br />
591 Plate_Arms_Female<br />
592 Plate_Arms_Male<br />
593 Plate_Chest_Female<br />
594 Plate_Chest_Male<br />
595 Plate_Kilt_Female<br />
596 Plate_Kilt_Male<br />
597 Plate_Legs_Female<br />
598 Plate_Legs_Male<br />
599 Stone_Arms_Female<br />
600 Armor_Stone_Arms_Male<br />
601 Armor_Stone_Chest_Female<br />
602 Armor_Stone_Chest_Male<br />
603 Armor_Stone_Kilt_Female<br />
604 Armor_Stone_Kilt_Male<br />
609 Armor_Stone_Legs_Female<br />
610 Armor_Stone_Legs_Male<br />
654 Clothing_Arms_Female<br />
655 Clothing_Arms_Male<br />
656 Clothing_Chest_Female<br />
657 Clothing_Chest_Male<br />
658 Clothing_Kilt_Female<br />
659 Clothing_Kilt_Male<br />
660 Clothing_Legs_Female<br />
661 Clothing_Legs_Male<br />
663 Leather_Kilt_Female<br />
664 Leather_Kilt_Male<br />
662 Axe_Dual_Short<br />
668 Sword_Bloodblade<br />
669 Boomerang<br />
670 Sword_Broadsword<br />
672 Glave_Cyclone<br />
673 Dagger<br />
674 Mace_Disk<br />
675 Spear_Dual_Pointed<br />
676 Staff_Glass<br />
677 Staff_Serpentstone<br />
678 Sword_Shortblade<br />
690 Sword_Talwar<br />
693 Glave_Soul<br />
671 Sword_Dread<br />
691 Sword_Glass<br />
320 FishingPole_Gargoyle<br />
321 Lantern_Off_Gargoyle<br />
322 Lantern_On_Gargoyle<br />
323 Pickaxe_Gargoyle<br />
324 Shepards_Crook_Gargoyle<br />
325 Smithyhammer_Gargoyle<br />
326 Spellbook_BookOfArms_Gargoyle<br />
327 Spellbook_Bushido_Gargoyle<br />
328 Spellbook_Chivalry_Gargoyle<br />
329 Spellbook_Gargoyle<br />
330 Spellbook_Necromancy_Gargoyle<br />
331 Spellbook_Ninjutsu_Gargoyle<br />
332 Spellbook_SpellWeaving_Gargoyle<br />
333 Weapon_Wand_Gargoyle_Legacy<br />
335 Weapon_Shield_Leather_Medium_Gargoyle_Legacy<br />
336 Weapon_Shield_Leather_Small_Gargoyle_Legacy<br />
337 Weapon_Shield_Plate_Large_Gargoyle_Legacy<br />
338 Weapon_Shield_Plate_Medium_Gargoyle_Legacy<br />
339 Weapon_Shield_Plate_Small_Gargoyle_Legacy<br />
340 Weapon_Shield_Scale_Large_Gargoyle_Legacy<br />
341 Gargoyle Robe_Fancy<br />
342 Gargoyle Robe_Regular<br />
343 Weapon_Shield_Scale_Chaos_Gargoyle<br />
344 Weapon_Shield_Scale_Order_Gargoyle<br />
483 Horns_Gargoyle_Male_Legacy<br />
485 Horns_Gargoyle_Male_Legacy<br />
843 Horns_Gargoyle_Male_Legacy<br />
499 Horns_Gargoyle_Male_Legacy<br />
696 Horns_Gargoyle_Male_Legacy<br />
697 Horns_Gargoyle_Male_Legacy<br />
698 Horns_Gargoyle_Male_Legacy<br />
699 Horns_Gargoyle_Male_Legacy<br />
769 Horns_Gargoyle_Female_Legacy<br />
541 Horns_Gargoyle_Female_Legacy<br />
795 Horns_Gargoyle_Female_Legacy<br />
632 Female gargoyle horns<br />
707 Female gargoyle horns<br />
475 Female gargoyle horns<br />
647 Horns_Facial_Male<br />
650 Horns_Facial_Male<br />
652 Horns_Facial_Male<br />
665 Horns_Facial_Male<br />
547 Clothing_Robe_Deathshroud_Gargoyle_Legacy<br />
809 Ninja jacket Cloth Female<br />
810 Ninja Jacket Leather Feamale<br />
811 Shirt Doublet Female<br />
407 Tall Straw Hat<br />
708 Horns_Gargoyle_Female_Legacy<br />
534 Horns_Gargoyle_Female_Legacy<br />
427 Human Mysticism Spellbook<br />
428 Gargoyle Mysticism Spellbook<br />
705 Stone Form<br />
509 Horns_Gargoyle_Male<br />
885 Gargoyle Ankh Asset - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
865 HUMAN Ankh Asset - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
510 Generic necklace both HUamns and Gargs - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
436 Gargoyle Bracelet - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
437 Gargoyle Earrings - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
438 Gargoyle Ring - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
439 Gargoyle Necklace - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
</pre></div>SiENcEhttp://www.iris2.de/index.php/UO:SAUO:SA2011-12-12T16:25:09Z<p>SiENcE: Created page with 'Infopage about UO:KR|SA. Client Download: new Enhanced (not supported by Iris2), old Classic: http://www.uoherald.com/downloads/ UO:SA - Body Values <pre> UOSA Creatures …'</p>
<hr />
<div>Infopage about UO:KR|SA. <br />
<br />
Client Download: new Enhanced (not supported by Iris2), old Classic: http://www.uoherald.com/downloads/<br />
<br />
UO:SA - Body Values<br />
<pre><br />
UOSA Creatures <br />
666 Gargoyle Male<br />
667 Gargoyle Female<br />
713 Abyssal_Infernal<br />
714 Beetle_Iron<br />
715 Boura<br />
716 ChickenLizard<br />
717 Clockwork_Scorpion<br />
718 Dragon_Faerie<br />
719 Dragon_Wolf<br />
720 Elemental_Lava<br />
721 Flayer<br />
722 Gargoyle_Undead<br />
723 Green Goblin<br />
724 Gremlin<br />
725 Humunculous<br />
726 Kepetch<br />
727 Kepetch_Shorn<br />
728 Medusa<br />
729 Mimic<br />
730 Raptor<br />
732 RotWorm<br />
733 Skree<br />
734 Slith<br />
735 Spider_Female<br />
736 Spider_Male<br />
737 Spider_TrapDoor<br />
738 Trapdoor_Creature<br />
739 Wolf_Leather<br />
293 Gargoyle_Pet<br />
286 RotWorm_Juvenile<br />
287 BloodWorm<br />
692 AnimatedWeapon<br />
830 Primevil Lich<br />
829 Rising Colosus<br />
741 Slasher of Veils<br />
826 Stygian Dragon<br />
740 Shadow Dweller<br />
742 Tunnel Spirit Body<br />
743 Tunnel Spirit Tentacle<br />
334 Grey Goblin<br />
832 Phoenix Bird<br />
831 Parrot Bird<br />
<br />
UOSA Wearables <br />
585 Leather_Arms_Female<br />
586 Leather_Arms_Male<br />
587 Leather_Chest_Female<br />
588 Leather_Chest_Male<br />
589 Leather_Legs_Female<br />
590 Leather_Legs_Male<br />
591 Plate_Arms_Female<br />
592 Plate_Arms_Male<br />
593 Plate_Chest_Female<br />
594 Plate_Chest_Male<br />
595 Plate_Kilt_Female<br />
596 Plate_Kilt_Male<br />
597 Plate_Legs_Female<br />
598 Plate_Legs_Male<br />
599 Stone_Arms_Female<br />
600 Armor_Stone_Arms_Male<br />
601 Armor_Stone_Chest_Female<br />
602 Armor_Stone_Chest_Male<br />
603 Armor_Stone_Kilt_Female<br />
604 Armor_Stone_Kilt_Male<br />
609 Armor_Stone_Legs_Female<br />
610 Armor_Stone_Legs_Male<br />
654 Clothing_Arms_Female<br />
655 Clothing_Arms_Male<br />
656 Clothing_Chest_Female<br />
657 Clothing_Chest_Male<br />
658 Clothing_Kilt_Female<br />
659 Clothing_Kilt_Male<br />
660 Clothing_Legs_Female<br />
661 Clothing_Legs_Male<br />
663 Leather_Kilt_Female<br />
664 Leather_Kilt_Male<br />
662 Axe_Dual_Short<br />
668 Sword_Bloodblade<br />
669 Boomerang<br />
670 Sword_Broadsword<br />
672 Glave_Cyclone<br />
673 Dagger<br />
674 Mace_Disk<br />
675 Spear_Dual_Pointed<br />
676 Staff_Glass<br />
677 Staff_Serpentstone<br />
678 Sword_Shortblade<br />
690 Sword_Talwar<br />
693 Glave_Soul<br />
671 Sword_Dread<br />
691 Sword_Glass<br />
320 FishingPole_Gargoyle<br />
321 Lantern_Off_Gargoyle<br />
322 Lantern_On_Gargoyle<br />
323 Pickaxe_Gargoyle<br />
324 Shepards_Crook_Gargoyle<br />
325 Smithyhammer_Gargoyle<br />
326 Spellbook_BookOfArms_Gargoyle<br />
327 Spellbook_Bushido_Gargoyle<br />
328 Spellbook_Chivalry_Gargoyle<br />
329 Spellbook_Gargoyle<br />
330 Spellbook_Necromancy_Gargoyle<br />
331 Spellbook_Ninjutsu_Gargoyle<br />
332 Spellbook_SpellWeaving_Gargoyle<br />
333 Weapon_Wand_Gargoyle_Legacy<br />
335 Weapon_Shield_Leather_Medium_Gargoyle_Legacy<br />
336 Weapon_Shield_Leather_Small_Gargoyle_Legacy<br />
337 Weapon_Shield_Plate_Large_Gargoyle_Legacy<br />
338 Weapon_Shield_Plate_Medium_Gargoyle_Legacy<br />
339 Weapon_Shield_Plate_Small_Gargoyle_Legacy<br />
340 Weapon_Shield_Scale_Large_Gargoyle_Legacy<br />
341 Gargoyle Robe_Fancy<br />
342 Gargoyle Robe_Regular<br />
343 Weapon_Shield_Scale_Chaos_Gargoyle<br />
344 Weapon_Shield_Scale_Order_Gargoyle<br />
483 Horns_Gargoyle_Male_Legacy<br />
485 Horns_Gargoyle_Male_Legacy<br />
843 Horns_Gargoyle_Male_Legacy<br />
499 Horns_Gargoyle_Male_Legacy<br />
696 Horns_Gargoyle_Male_Legacy<br />
697 Horns_Gargoyle_Male_Legacy<br />
698 Horns_Gargoyle_Male_Legacy<br />
699 Horns_Gargoyle_Male_Legacy<br />
769 Horns_Gargoyle_Female_Legacy<br />
541 Horns_Gargoyle_Female_Legacy<br />
795 Horns_Gargoyle_Female_Legacy<br />
632 Female gargoyle horns<br />
707 Female gargoyle horns<br />
475 Female gargoyle horns<br />
647 Horns_Facial_Male<br />
650 Horns_Facial_Male<br />
652 Horns_Facial_Male<br />
665 Horns_Facial_Male<br />
547 Clothing_Robe_Deathshroud_Gargoyle_Legacy<br />
809 Ninja jacket Cloth Female<br />
810 Ninja Jacket Leather Feamale<br />
811 Shirt Doublet Female<br />
407 Tall Straw Hat<br />
708 Horns_Gargoyle_Female_Legacy<br />
534 Horns_Gargoyle_Female_Legacy<br />
427 Human Mysticism Spellbook<br />
428 Gargoyle Mysticism Spellbook<br />
705 Stone Form<br />
509 Horns_Gargoyle_Male<br />
885 Gargoyle Ankh Asset - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
865 HUMAN Ankh Asset - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
510 Generic necklace both HUamns and Gargs - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
436 Gargoyle Bracelet - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
437 Gargoyle Earrings - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
438 Gargoyle Ring - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
439 Gargoyle Necklace - NO ANIMATION - PLACEHOLDER FOR PAPERDOLL<br />
</pre></div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-12T00:11:03Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
<br />
Gruppierung der Tiles nach Edition. Bis AOS-ML (Bis Client patch 6.0.0).<br />
<br />
'''AOS - ML:''' 0x0000->0x3FFF (reale ID mit LandTiles 0x4000->7FFF)<br />
<br />
'''Stygian Abyss:''' 0x4000->0x7FFF (reale ID mit LandTiles 0x7FFF->0xBFFF)<br />
<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition (exklusiv, dann ist keine andere option möglich) - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum Tool für Besprechungen -> http://www.twiddla.com/<br />
<br />
Umsetzung: Ich schreib über Weihnachten nen C# Plugin für UOFiddler.</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-12T00:10:25Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
Gruppierung der Tiles nach Edition. Bis AOS-ML (Bis Client patch 6.0.0).<br />
<br />
'''AOS - ML:''' 0x0000->0x3FFF (reale ID mit LandTiles 0x4000->7FFF)<br />
<br />
'''Stygian Abyss:''' 0x4000->0x7FFF (reale ID mit LandTiles 0x7FFF->0xBFFF)<br />
<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition (exklusiv, dann ist keine andere option möglich) - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum Tool für Besprechungen -> http://www.twiddla.com/<br />
<br />
Umsetzung: Ich schreib über Weihnachten nen C# Plugin für UOFiddler.</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-12T00:09:12Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
Gruppierung der Tiles nach Edition. Bis AOS-ML (Bis Client patch 6.0.0).<br />
<br />
'''AOS - ML:''' 0x0000->0x3FFF (reale ID mit LandTiles 0x4000->7FFF)<br />
<br />
'''Stygian Abyss:''' 0x4000->0x7FFF (reale ID mit LandTiles 0x7FFF->0xBFFF)<br />
<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition (exklusiv, dann ist keine andere option möglich) - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum besprechen -> http://www.twiddla.com/</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-12T00:08:56Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
Gruppierung der Tiles nach Edition. Bis AOS-ML (Bis Client patch 6.0.0).<br />
<br />
:AOS - ML: 0x0000->0x3FFF (reale ID mit LandTiles 0x4000->7FFF)<br />
:Stygian Abyss: 0x4000->0x7FFF (reale ID mit LandTiles 0x7FFF->0xBFFF)<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition (exklusiv, dann ist keine andere option möglich) - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum besprechen -> http://www.twiddla.com/</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-12T00:08:44Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
Gruppierung der Tiles nach Edition. Bis AOS-ML (Bis Client patch 6.0.0).<br />
AOS - ML: 0x0000->0x3FFF (reale ID mit LandTiles 0x4000->7FFF)<br />
Stygian Abyss: 0x4000->0x7FFF (reale ID mit LandTiles 0x7FFF->0xBFFF)<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition (exklusiv, dann ist keine andere option möglich) - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum besprechen -> http://www.twiddla.com/</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-11T23:03:48Z<p>SiENcE: /* Datenverwaltung */</p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition (exklusiv, dann ist keine andere option möglich) - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum besprechen -> http://www.twiddla.com/</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-11T22:54:58Z<p>SiENcE: /* Milestones */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
[[Iris2 - Ideen]]<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Milestones =<br />
<br />
milestone 1 britain<br />
* create all items for britain<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-11T22:54:38Z<p>SiENcE: </p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
[[Iris2 - Ideen]]<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Milestones =<br />
<br />
milestone 1 britain<br />
* create all Item for britain<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-11T22:48:46Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)<br />
<br />
Cori: Eventuell sollten wir mal wirklich alle ids zusammen zählen die zusammengebastelt sind.<br />
<br />
Ghouls vorschlag zum besprechen -> http://www.twiddla.com/</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-11T17:38:46Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
<br />
* TileID<br />
:* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
:* Mapping auf schon existierende TileID Definition - maptoid=16093<br />
:* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
:* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
:* Rotation - rotation="x:0,y:0,z:90"<br />
:* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
:* keine Darstellung des Tiles - skip=true<br />
weitere Definitionen die wichtig sein könnten:<br />
:* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
:* Gruppen - ?!?<br />
:* specials wie Seasons, wo Tiles durch andere Tiles ersetzt werden (Baumkronen)</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-11T17:36:34Z<p>SiENcE: </p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
Die TileID Zählung fangen wir bei 0 an. Intern wird einfach 0x4000 draufgerechnet (0x4000 deshalb weil, weil vor den Tiles in der Art.mul noch die LandTiles kommen).<br />
<br />
Zur Vereinfachung wird alles in Hex dargestellt!<br />
<br />
TileID<br />
* BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
* overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
* overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
* Rotation - rotation="x:0,y:0,z:90"<br />
* Position - xadd=1.0,yadd=0,zadd=-0.25<br />
* Mapping auf schon existierende TileID Definition - maptoid=16093<br />
* keine Darstellung des Tiles - skip=true<br />
weitere definitionen:<br />
* AnimData, Liste von Tiles die dazu dienen das Tile zu animieren Beispiel: Fountain{0x090D,0x090E,0x090F,0x0910} - alle Art-Tiles die den TileData Eintrag: "Animation" besitzen<br />
*</div>SiENcEhttp://www.iris2.de/index.php/Iris2_-_IdeenIris2 - Ideen2011-12-11T17:30:49Z<p>SiENcE: Created page with '=Datenverwaltung= Iris2 Thema: Neu-Organisierung der Meshes. Ideen: Tiles\Meshes\{GruppenName(Tree|Flower|etc)} Jede TileID erhält eine Definition! Es gibt keine direkt gel…'</p>
<hr />
<div>=Datenverwaltung=<br />
<br />
Iris2<br />
<br />
Thema: Neu-Organisierung der Meshes.<br />
<br />
Ideen:<br />
<br />
Tiles\Meshes\{GruppenName(Tree|Flower|etc)}<br />
<br />
Jede TileID erhält eine Definition! Es gibt keine direkt geladenen oder nicht definierten Tiles mehr!<br />
<br />
Nur 1 Mesh für ein Tile oder eine oder ein Multi-Tile (Objekte die aus mehreren 2D-Art Tiles bestehen). Der Rest wird definiert wie in der Art.Filter.<br />
<br />
TileID<br />
- BaseMesh-Filename (BaseMaterial) - clone_meshname="basefloortile.mesh"<br />
- overwrite BaseTexture - override_tex_0="tex_blosyel01.png"<br />
- overwrite MaterialName - newmatname="basefloortile_noshadow"<br />
- Rotation - rotation="x:0,y:0,z:90"<br />
- Position - xadd=1.0,yadd=0,zadd=-0.25<br />
- Mapping auf schon existierende TileID Definition - maptoid=16093<br />
- keine Darstellung des Tiles - skip=true</div>SiENcEhttp://www.iris2.de/index.php/DevelopmentDevelopment2011-12-11T16:51:03Z<p>SiENcE: /* Tools */</p>
<hr />
<div>= Definitions =<br />
<br />
see [[Iris2 Lexicon]]<br />
<br />
= Macros =<br />
<br />
see [[Macros]]<br />
<br />
= Scripting =<br />
<br />
see [[Scripting]]<br />
<br />
= Roadmap =<br />
<br />
What needs to be done: [[Roadmap]]<br />
<br />
= Developers =<br />
<br />
see [[Building From Source]]<br />
<br />
= Artists =<br />
<br />
* [[A_Guide_for_Artists|A Guide for Artists]]<br />
* These two links show what is currently needed. [[Item Model List]] and [[Walls]]<br />
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris Art Tool]. This lists models and how often they occur Ingame.<br />
* For infos about adding animated models ingame see [http://iris2.de/forum/viewtopic.php?f=17&t=1648 this] - ToDo read the thread and write a more complex tutorial<br />
<br />
= Ultima Online Infos =<br />
<br />
* [[Ultima Files|Ultima Files needed by Iris2]]<br />
<br />
UO Patch History<br />
* http://www.uoguide.com/List_of_Classic_Client_Patches<br />
<br />
Packet Guide<br />
* http://ruosi.org/packetguide/index.xml (newest incl. KR, SA)<br />
* http://ultima.lonet.cz/download/kons/UO_Protocol_Guide.pdf (as PDF)<br />
:* http://www.uodev.de/viewtopic.php?t=4909 (forum hints)<br />
* http://www.runuo.com/forums/general-discussion/97198-client-versions-uo-expansions-runuo-releases.html UO:Expansions & Clients<br />
<br />
Gump Guide<br />
* [[Gump Guide]]<br />
<br />
= Tools =<br />
<br />
UO Tools<br />
* [http://uofiddler.polserver.com/ UOFiddler]<br />
<br />
Mesh Exporter<br />
* [http://sourceforge.net/projects/frapper/files/ Maya 2010/2011 Ogre Exporter Plugin]<br />
* [http://gr2decode.altervista.org/docs.html Granny Import/Export Tools]<br />
<br />
Mesh Viewer<br />
* [http://sourceforge.net/projects/ogremeshy/ Ogre Meshy]<br />
* [http://code.google.com/p/ogremodelconfigurator/ Ogremodel Viewer (Win)] ( [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=58433 Ogre Forum Link] )<br />
<br />
Editor<br />
* [http://notepad-plus-plus.org/ Notepad++]<br />
* [http://www.ogre3d.org/tikiwiki/Notepad+Highlighter&structure=Cookbook Syntax Highlight for Notepad++]<br />
or<br />
* [http://www.ogre3d.org/forums/viewtopic.php?f=11&t=48774 Ogre Material Editor]<br />
<br />
= TODO =<br />
<br />
Wiki:<br />
* todo : for notes : adding google analytics for mediawiki : http://www.stoltenow.com/archives/2006/09/adding_google_a.html<br />
* todo : add [http://www.mediawiki.org/wiki/Extension:Anysite Anysite Extension] to embed upload page? See [[Art]]<br />
<br />
= interesting Links =<br />
* [[Links]]<br />
<br />
[[Category:Development]]</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-11T12:54:32Z<p>SiENcE: /* Trees */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
[[Iris2 - Ideen]]<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-11T12:54:25Z<p>SiENcE: /* Trees */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
[[Iris2 - Ideen)<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-11T12:49:24Z<p>SiENcE: /* Trees */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-11T12:49:16Z<p>SiENcE: /* Trees */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-11T12:49:07Z<p>SiENcE: /* TODO */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-10T15:22:21Z<p>SiENcE: /* Trees */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0 - multipart_foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-10T15:21:59Z<p>SiENcE: /* Trees */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0 - trees_main<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0 - =multipart_tree_trunk<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0 - multipart-yewtree-foilage<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0 - multipart-yewtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0 - special-trees<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0 - Plumtree<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=maple%3B&start=0 - Maple<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0 - fallen_log<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-10T14:50:39Z<p>SiENcE: </p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Trees =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
Trees in UO-Iris2<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=trees_main&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_foilage&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart_tree_trunk&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=fallen_log&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree-foilage&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=multipart-yewtree&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=special-trees&start=0<br />
* http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=plumtree&start=0<br />
<br />
= Tools =<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-10T14:24:33Z<p>SiENcE: /* UO - UI Guides */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Tips für Cora =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
ghoulsblade: Der ganze Aufwand in GetMeshName() ist nur aus performance gründen beim test ob ein mesh existiert oder nicht, wenn MeshManager_resourceExists() funzt können wirs dadurch viel sauberer lösen.<br />
<br />
SiENcE: Ok, sag bescheid. Dann baun wir ne neue exe.<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br><br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br><br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
Boat - PVP<br><br />
http://www.youtube.com/watch?v=qPvFaktsAvI<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-10T14:23:43Z<p>SiENcE: /* UO - UI Guides */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Tips für Cora =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
ghoulsblade: Der ganze Aufwand in GetMeshName() ist nur aus performance gründen beim test ob ein mesh existiert oder nicht, wenn MeshManager_resourceExists() funzt können wirs dadurch viel sauberer lösen.<br />
<br />
SiENcE: Ok, sag bescheid. Dann baun wir ne neue exe.<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
Custom UO - UI<br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
High Seas<br />
http://www.youtube.com/watch?v=Lm-km8VZDso<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcEhttp://www.iris2.de/index.php/TestTest2011-12-10T14:18:35Z<p>SiENcE: /* UO - UI Guides */</p>
<hr />
<div>= Corastins To Do List<br />
<br />
[[A Guide for Artists]]<br />
<br />
lib.terrain.multitex<br />
<br />
Bug darin gefunden. Die erste von Ghoul angezeigte Bodentile 624 verweist auf den Dschungelboden statt auf den Höhlenboden. Eventuell muss man dies wieder bearbeiten.<br />
<br />
== How many Tiles are redone in Hires? ==<br />
<br />
http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&group=floortiles&start=0<br />
<br />
600 Tiles to made but several are not needed.<br />
<br />
'''What tutorials are needed?'''<br />
<br />
There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping.<br />
<br />
Tutorial how to create an UV mapping of a model.<br />
<br />
'''Narona'''<br />
<br />
1024 x 768 Iso View and an unchangeable camera view.<br />
Map Czar<br />
Technic Xynxnet<br />
Design Kreytz<br />
Ideas Halgar<br />
<br />
= Tips für Cora =<br />
CaduneTree Editor zum ausprobieren:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=a6d1eda6b60d6db73c32c7947b78c764a804e0eb CaduneTree Studio]<br />
<br />
ghoulsblade: Der ganze Aufwand in GetMeshName() ist nur aus performance gründen beim test ob ein mesh existiert oder nicht, wenn MeshManager_resourceExists() funzt können wirs dadurch viel sauberer lösen.<br />
<br />
SiENcE: Ok, sag bescheid. Dann baun wir ne neue exe.<br />
<br />
Tools:<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=0a4c438fd07f9f69790e5b1567b61eaaaeab5bc4 GrannyViewer]<br />
* [https://owncloud.leenox.de/apps/files_sharing/get.php?token=ffd6073be9b3cd39c5f479382c2322640380a38d UO-MapRenderer]<br />
<br />
= Gumps =<br />
<br />
I added an [[Gump_Guide]] to the dev section.<br />
<br />
= Bumpmapping =<br />
<br />
I did a test with Bumpmapping yesterday for Corastin. Here are my results.<br />
<gallery><br />
Image:Map_color.png|Colormap<br />
Image:Map_bump.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
Not very obvious. Thats because you watch from height above and all Items are small.<br />
<br />
<gallery><br />
Image:Clipboard01.png|Colormap<br />
Image:Clipboard02.png|Colormap+Bumpmap<br />
</gallery><br />
<br />
The result is, if you do a nice Colormap with Shadows and Highlights, you don't need Bumpmapping at all.<br />
<br />
the materials: [https://owncloud.leenox.de/apps/files_sharing/get.php?token=fe14c7d2a65bb23a3e8d1530a13e1528c3cb57ce bumpmapping_materials.zip]<br />
<br />
= TODO = <br />
Wünsche von Corastin:<br />
* Vollende die Blumenabteilung danach mach den Rest der Gräser<br />
<br />
* Möglichst Perfomancearmes Grasshading<br />
<br />
* Aktuelles Mediawiki das [nowiki] unterstützt<br />
<br />
* Arbeite mit Sience an einer Ausarbeitung der Bumpmapping Material um es als Template einzubauen.<br />
<br />
* Was meinst Du dazu? Mit "lighting off" im material siehts gut aus...aber wir müssen "lighting on" setzen, sonst leuchten die Plants in der Nacht. Wir nehmen vorerst das letzte für Pflanzen aller Art.<br />
<gallery><br />
Image:20111205195832_859.png|diffuse_template_sceneblend mit lighting on<br />
Image:20111205222712_625.png|diffuse_template_sceneblend mit lighting off<br />
Image:20111205223919 000.png|diffuse_template_foliage mit lighting on<br />
</gallery><br />
<br />
* Wir benötigen eine Liste aller Bäume (Bark, alle LeaveIDs aller 5 Seasons ). Das sollten dann 6 IDs je Baum sein. Siehe Zeilen 1443->1580 in filter.art.lua.<br><br />
<br />
:Auszug aus lib.uoids.lua:<br><br />
<code><br />
gSeasonSetting = 0<br><br />
gSeasonIDs = {[0]="Spring",[1]="Summer",[2]="Fall",[3]="Winter",[4]="Desolation"} <br />
</code><br />
<br />
<br />
Von und für SiENcE:<br />
* Konsolidiere Keybinds in Macros.<br />
:* move keybinds from lib.keybinds.lua -> config_macros_declarations.lua<br />
<br />
* generiere Bild vom 3d-Modell anstatt nimm bild aus Art.mul -> für Gumps / bzw. Menüs<br />
: lib.data.lua [function GetArtMat (iArtID,iHue)] or gEnableRTTModelImages<br />
<br />
* This Tent Textures are wrong http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php?mode=group&start=0&searchname=1538&group=roof%3Atent<br />
<br />
* Drag & Drop (of drag fails) crashes Iris2 on Testshard (also on other shards!?)<br />
<br />
= UO - UI Guides=<br />
<br />
http://vboards.stratics.com/uo-enhanced-client-discussion/255511-pincos-ui-guides.html<br />
<br />
http://www.youtube.com/watch?v=lt64yhhQAcw<br />
<br />
= Questions =<br />
<br />
If you make a new game, ask this questions to yourself.<br />
* Is this a game I’d really be impressed to play?<br />
* Will anyone remember the game once they’ve stopped playing?<br />
* What am I doing to move the genre forward? (Another way to phrase this: what am I doing that every competitor isn’t?)</div>SiENcE