How to make a Model for Iris 2

From Iris2

Jump to: navigation, search
 
Line 1: Line 1:
-
For exporting your work
+
= Static 3D-Tiles Specifications =
 +
 +
'''3D-Tile:'''
 +
* Walls/Windows/Stairs etc.: ~12-100 Triangles
 +
* Statues: ~300-1500  Triangles
 +
* Tables/Chests: ~100  Triangles
-
* see [[How to export a 3d Model]]
 
-
* http://www.ogre3d.org/tikiwiki/Blender+Exporter
 
-
* http://www.ogre3d.org/download/tools
 
 +
'''LOD creation rules:'''
 +
Every object above 300 Triangles must have at least two LODs (LOD0 and LOD1) with LOD1 around 150 triangles. 
 +
reduce material IDs. more important than removing polygons is the reduction of material ids on your objects.
 +
Ideally the last LOD has only one render material ID assigned.
 +
The difference in polygons from one LOD to the next step should be around 50% (1200 - 600 - 300).
 +
 +
 +
'''Textures:'''
 +
* Size: ~512x512 (but can be any Size ... think of using one Texture for more than one 3D-Tile using UVM)
 +
* Format: tga/dds/png
 +
* 24-bit truecolor images with an 8-bit alpha channel
 +
 +
 +
'''Sample:'''
 +
 +
Download: [https://owncloud.leenox.de/public.php?service=files&t=ba982fbc131e0ad3d481b40e749c16ec OrientationBox.zip]<br>
 +
 +
* The Box is 1 Tile size.
 +
 +
 +
Before you export to <i>ogre.mesh</i>, you have to apply:
 +
 +
* 90° X rotation
 +
 +
 +
'''NOTE:''' Some exporters, such as OgreMax, allow up-axis setting for exporting to mesh file.</i>
 +
 +
* <b>Iris2 uses Z-Axis as "up".</b>
 +
* <b>Ogre default is Y-Axis.</b>
 +
 +
<gallery>
 +
Image:Screenshot_box_orientation.jpg|box_orientation
 +
</gallery>
 +
 +
 +
== What Static 3D-Tiles do we need? ==
 +
 +
This is the most important Tool for artists to verfiy what is needed and what is already available!
 +
* [[Item Model List]] and [[Walls]]
 +
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool] which lists models and how often they occur Ingame.
 +
 +
 +
'''Furthermore:'''
 +
If you create a directory with the name missing next to the iris binary
 +
(ie. c:\games\iris2\bin\missing )
 +
and put "gDumpMissingModels = true" into you config.lua, iris will dump
 +
every missing art as a png (TILEID.png) into the missing directory
 +
during gameplay or offline mode.
 +
<br>
 +
 +
=Naming Basemeshes=
 +
 +
bas_XXXYYYZZ.mesh
 +
 +
==Examples==
 +
 +
*bas_walcorsm
 +
*bas_wallefsm
 +
*bas_walrigsm
 +
 +
*bas_walcorbg
 +
*bas_wallefbg
 +
*bas_walrigbg
 +
 +
*bas_flotilbg
 +
 +
*bas_natplasm
 +
 +
==Description==
 +
 +
===XXX===
 +
 +
*'''wal''' equals wall
 +
*'''flo''' equals floor
 +
*'''nat''' equals nature
 +
 +
===YYY===
 +
 +
**'''cor''' equals corner
 +
*'''lef''' equals left
 +
*'''rig''' equals right
 +
*'''til''' equals tile
 +
*'''pla''' equals plant
 +
 +
===ZZ===
 +
 +
*'''sm''' equals small
 +
*'''bg''' equals big
 +
 +
= 3D-Character Model Specifications =
 +
 +
== Custom 3D-Character Models ==
 +
 +
How to integrate your own Monsters, Animals or Items into Iris2?
 +
 +
Sword Sample
 +
<gallery>
 +
Image:20080325142752_641.jpg|custom Sword
 +
Image:20080325142851_234.jpg|custom Sword
 +
</gallery>
 +
 +
Here are 4 sample meshes:
 +
 +
Sword, Shield, Monster (Lich, Mummy) are included: [https://owncloud.leenox.de/public.php?service=files&t=8ba573e88b99fd9ea177f5d987ad6cae customchars.zip]
= Links =
= Links =
-
[http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender]
+
* [http://www.youtube.com/watch?v=IPCNpi9x0_s&feature=results_main&playnext=1&list=PL5F363B9BC4312EEC German Tutorials for Blender]
 +
 
 +
* [http://www.katsbits.com/tutorials/ Excellent Tutorials for Blender]
 +
 
 +
=Tools for Artists=
 +
 
 +
'''Ogre3D Radiant Tool:'''
 +
[http://www.ogre3d.org/forums/viewtopic.php?t=26518&start=0]
 +
<br>
 +
 +
'''Silo Tool:'''
 +
[http://www.nevercenter.com/download/]

Current revision as of 11:29, 3 December 2012

Personal tools