Dev Blog

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[[User:SiENcE|SiENcE]] 10:36, 26 October 2009 (UTC) :
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We are not dead ;-)! Yesterday we made a new STABLE Iris2 build with lots of changes.
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<pre>
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#
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# ChangeLog
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svn3021 -> svn3134
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Link:
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http://zwischenwelt.org/trac/iris/log/trunk?limit=100&rev=3134&mode=stop_on_copy&stop_rev=3021&format=changelog
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-Iris2 Win32 build updated to Ogre 1.6.4 (changes here: http://www.ogre3d.org/2009/09/28/ogre-v1-6-4-shoggoth-released )
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-file exists check for stitchin.def
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-fix for Offline Mode F6 key Teleport (no error msg anymore)
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-initial position added for Offline Mode - Map5
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-map5.mul + statics added
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-fix to offline mode, works now also when setting gMapIndex in config.lua
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-removed cmake lists
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-static materials updated to more easy usability
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-SSAO + Depthshadowmapping Shaders added (not activated yet, due to compatibility problems)
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-gfx profiles updated (Fog has to be activated manually in Config- Dialog!)
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-project File updated
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-a few missing binds for ogre::light
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-none profile option added (no gfx profile definitions)
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-this file is also double in iris2 (originally located in data\ogreSampleMedia\materials\scripts\)
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-so this one is removed
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-helper script to generate luabindings ( trunk/scripts/luabindheader.lua )
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-a few hints for installdeps.ubuntu.sh
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-some old mouspick code removed
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-fallbacktool disabled because it uses old mapcode which doesn't work
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-added makeclean.sh
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-graphicprofile high is now standard and has grannyAnims=on
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-resolution config bugfix
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-fixed death pose for disabled anims
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-gGrannyAnimEnabled var instead of gGrannyAnimDisabled, disabled by default, enabled in ultrahigh
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-option to disable anims, tripples fps in luna
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-tooltips in 3d work
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-bloom shader, can be activated in config dialog
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-old fontsystem outcommented
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-added new files from lugre to VC9 project files
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-activated Caelum & Watershader in UltraHigh Profile
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-added comment to net.multi.lua
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-small fix if Client_GetMemoryUsage is undefined
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-small improvements :moblist shortcut, itemcouter baglist,
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        -2d:workaround for elven models, nullrenderer walk and containers
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-added ogre compile dependencies
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-uoids : made facet constants enumerable
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-small gump api improvement
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-small pathfinding improvements
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-small macro improvements
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-bugfix for opening skill windows (before has to be a skillrequest packet)
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-bugfix skillrequest where not called during login
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-last network packages seperated and moved to /net folder
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-weapon abilities seperated from network packets and moved to lib.weaponability.lua
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-fixed damage crash in null renderer
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-added welt-pergon.de shardconfig
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-c memory usage
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-packetvideo:tweaked loader a bit, granny parser: xml output complete, uoids:added a few nodraw artids
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-some cleanups & fixes to lightsystem
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-started work on lua granny loader, small lootscript imrpovements, small macro improvments: dress,partychaat
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-check and infos added, if map file is not found
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-Iris Testsahrd configuration added
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-data/profiles moved to lua/profiles
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-OgreSampleMedia added from Ogre3d
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-added option gDebugModeTestSkeletalAnimShader
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-2d: derived hue detection, saves a bunch of vram,
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        -improved human detection macro for smarttarget
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        -added partychat to chat-tab-bars
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-small changes that the open gump functions, all follow the same style
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-changed gui.quit.lua Dialog to new GuiSystem
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-codeblocks and visual studio 7 (2003) obsolete buildfiles removed (use vs2005 or vs2008)
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-macros : improved pathfinding and smartlasttarget a bit
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-small fixes, and added peerless stuff to lootscript
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-backpack toggle fix, lootscript : added peerless stuff
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-gump fixes : textcoloring uohmtl case insensitive now, hue above 0x7fff mapped to white
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        -fixed autowrapping problems for small text elements (vetusmundus gump code)
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-Mainmenu Bugfix to back button
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-data/mymacros.lua.dist moved to lua/config_macros_declarations.lua
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-lua/lib.uoam.lua moved to lua/net/net.uoam.lua
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-lua/net.walk.lua moved to lua/net/net.walk.lua
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-start.sh accepts any number of params, macro:GetPlayerTithingPoints
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-bugfix/workaround: 0x2f5b talisman layer hardcoded.
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-Send_UnicodeSpeech: splitting of long lines added,  lootplugin:added
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-vm witchcraft items,  blockwise loader : added warning.
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-installdeps.ubuntu : forced newer boost-thread version
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-removed lib.xml from iris main, now in lugre
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-minimalgfx option for 2d mode
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        - -res 800x600 commandline option for resolution
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-removed cBlockWiseFileLoader::LoadData debug output,  config dialog:added 3d options
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-gfx options made more tolerant for direct3d/opengl differences in confignames and possible values
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-ingame gfx config dialog replacing the weird ogre one and using better defaults. resets to factory settings on crash
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-widget:added bHasBackPane option,  config dialog: added hide cursor, razor import path
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-fixed chatline:uparrow,  mainmenu:added general options button, options dialog:removed unimplemented sections
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-grannyfilter : chimera replaced by drake model
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-dataloaders : blockwise file caching, used for anim,ground and for all indexed-ondemand loaders
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        -MacroCmd_SetSkillLockState
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-charcreate : fixed login flags for available facets/maps
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        -new macros for skill details : MacroRead_SkillBase, MacroRead_SkillCap, MacroRead_SkillLockState, MacroRead_SkillValue
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        -new chatcommand : /relogin username:charid
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        -mainmenu bugfix : password memory was loaded too late sometimes
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        -commandline login alternate syntax :  -co shardname u:username:charidx
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-moblist: fixed npc detection, guild tags moved to front
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        -npc jobtitle shortcuts
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        -mainmenu:acclist: added facet to location info
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-implemented utf8 encoding for unicode-speech-send with keywords
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-chattabpane made unmovable,  unicode support for spellbar:risetext
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-unicode enabled for chatline, not yet displayed in overhead, fadelines and chatpane
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        -premake.lua:added sqlite
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-chattab : mousewheel scrolling
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</pre>
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under http://schattenkind.net/blog/ ( [http://schattenkind.net/blog/wp-rss2.php?cat=3 RSS] ) you will find the complete blog (not only the iris2 postings that are included below).  
under http://schattenkind.net/blog/ ( [http://schattenkind.net/blog/wp-rss2.php?cat=3 RSS] ) you will find the complete blog (not only the iris2 postings that are included below).  
for older devblog posts see [[DevBlogArchiv]]
for older devblog posts see [[DevBlogArchiv]]

Revision as of 10:36, 26 October 2009

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