Art

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(Art - Reference)
(Which Models/Meshes do we need for 3D?)
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=== Which Models/Meshes do we need for 3D? ===
=== Which Models/Meshes do we need for 3D? ===
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please see
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'''Please take a look at:'''
* [http://iris2.de/index.php/Item_Model_List Model Hotlist]
* [http://iris2.de/index.php/Item_Model_List Model Hotlist]
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool (webapp)]
* [http://ghoulsblade.schattenkind.net/iris/irisarttool/ Iris2 Art Tool (webapp)]
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Furthermore:
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'''Furthermore:'''
If you create a directory with the name missing next to the iris binary
If you create a directory with the name missing next to the iris binary
(ie. c:\games\iris2\bin\missing )
(ie. c:\games\iris2\bin\missing )
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<br>
<br>
   
   
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<h3> <span class="mw-headline"> How to test your new 3D-models </span></h3>
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Static 3D-Models:
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'''How to test your new Static 3D-Models:'''
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<ol><li> After this, place your item with correct namebuild in <b>\data\custom\models\</b> directory.<br>Namebuild: <b>mdl_00(tileid).mesh</b>
<ol><li> After this, place your item with correct namebuild in <b>\data\custom\models\</b> directory.<br>Namebuild: <b>mdl_00(tileid).mesh</b>
* Put any new Textures to <b>\data\custom\textures\</b>
* Put any new Textures to <b>\data\custom\textures\</b>
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* [http://www.iris2.de/forums/viewtopic.php?t=1061] tips for blender
* [http://www.iris2.de/forums/viewtopic.php?t=1061] tips for blender
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<br>
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<br>
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<h3> <span class="mw-headline"> rendering of half transparent Textures </span></h3>
<h3> <span class="mw-headline"> rendering of half transparent Textures </span></h3>
* [[3D_rendering_of_half_transparent_Textures 3D rendering of half transparent Textures]]<br>
* [[3D_rendering_of_half_transparent_Textures 3D rendering of half transparent Textures]]<br>
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'''Specs for Terrain Groundtextures:'''
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<h1> <span class="mw-headline"> Terrain </span></h1>
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<b>Specs for Groundtextures:</b>
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<pre>Size: 1024x1024pixel
<pre>Size: 1024x1024pixel

Revision as of 12:56, 20 October 2011

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