A Guide for Artists

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(Test your Work)
(New Object)
 
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= Introduction =
= Introduction =
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If you are an artist and want to join and help our project. Then just read this article and it will mostly cover how to create 3D-Tiles and textures for Iris 2, to test them offline by implementing in your Iris 2 installation and in the end how to help the team to implement your work permanently in the Iris 2 project.
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In the beginning it might be difficult to understand in the beginning but the satisfaction after experiencing success in your undertaking is worth the effort.
This guide will describe in brief words how a motivated artist can help the project to advance. In addition there will be links leading to more detailled tutorials.
This guide will describe in brief words how a motivated artist can help the project to advance. In addition there will be links leading to more detailled tutorials.
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*So in order to get to know whether it is already implemented you can take the hard way by looking ingame for the object.  
*So in order to get to know whether it is already implemented you can take the hard way by looking ingame for the object.  
*But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality.
*But an easier way would be just to open the [http://ghoulsblade.schattenkind.net/iris/irisarttool/irismodels.php Iris Art Tool] and search for the object if it is already available and in what kind of quality.
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*If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris 2]]
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*If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to make a Model for Iris 2]]
== Improving existing Material ==
== Improving existing Material ==
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*After this, place your model with correct namebuild in <b>.\data\custom\models\</b> directory.<br>Namebuild: <b>mdl_00(tileid).mesh</b>
*After this, place your model with correct namebuild in <b>.\data\custom\models\</b> directory.<br>Namebuild: <b>mdl_00(tileid).mesh</b>
*Put any new Textures to <b>.\data\custom\textures\</b>
*Put any new Textures to <b>.\data\custom\textures\</b>
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*Put any new Materials to <b>.\data\custom\materials\</b>.
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*Put any new Materials to the end of the <b>.\data\models\materials\textures.material</b>.
*In addition you have to replace the file in the textures, materials and models folder too.  
*In addition you have to replace the file in the textures, materials and models folder too.  
*'''Important''' is that you change the setting in "Options" in the Iris Client. There go to the button "Graphics" and choose "Ultrahigh" as your chosen quality. Then you will see your new model and your new tile.
*'''Important''' is that you change the setting in "Options" in the Iris Client. There go to the button "Graphics" and choose "Ultrahigh" as your chosen quality. Then you will see your new model and your new tile.
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*Push '''F10''' in order to get to the Developer Tool and there you see SearchStatic in that mask you have to type in the Hexadecimal ID of the model.  
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*Push '''F10''' in order to get to the Developer Tool and there you see SearchStatic in that mask you have to type in the Hexadecimal or Decimal ID of the model.  
*You can zoom and move the camera with '''W''','''A''','''S''' and '''D'''  
*You can zoom and move the camera with '''W''','''A''','''S''' and '''D'''  
*With the help of '''ALT''' you speed up the zooming.
*With the help of '''ALT''' you speed up the zooming.
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[[How to export a 3d Model]]
[[How to export a 3d Model]]
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[[How to write a Material File]]
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[[How to work with the filter.art]]

Current revision as of 20:37, 3 December 2011

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