Test
From Iris2
|  (→How many Tiles are redone in Hires?) |  (→How many Tiles are redone in Hires?) | ||
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| 600 Tiles to made but several are not needed. | 600 Tiles to made but several are not needed. | ||
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| + | '''What tutorials are needed?''' | ||
| There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping. | There is a need for an easy tutorial about bump mapping or parallax mapping with a brief explanation what it does to enhance the engine. It would be good to show the pictures of the lion and the differences of parallax mapping. | ||
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| + | '''Beg the coder''' | ||
| It would be good to allow the stone tiles, floors ect., not to be terrain textures. It would be better to use them as normal tiles and   | It would be good to allow the stone tiles, floors ect., not to be terrain textures. It would be better to use them as normal tiles and   | ||
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| + | '''Texturing Tiles''' | ||
| Remind yourself that in cases of brick or stonewalls that the borders should be seemless but also presented as completed entities. This is important for wall tiles. | Remind yourself that in cases of brick or stonewalls that the borders should be seemless but also presented as completed entities. This is important for wall tiles. | ||
| In contrast to UO stone floor tiles which only show one plate in a tile. | In contrast to UO stone floor tiles which only show one plate in a tile. | ||
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| + | The perfect size for ground tiles are 256 x 256 but the cobblestone texture in the multitex should be smaller. The double amount of stones should be shown.  | ||
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| + | Every new texturer should orientate there new Hires textures upon the original UO tiles. | ||
