Working on Building Part Textures
From Iris2
|  (→Texture Maps and Explanations) |  (→Description of the Universal Textures) | ||
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| Corastin created a basecornerwall mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used. | Corastin created a basecornerwall mesh which will be for every cornerwall in Iris 2. Therefore an universal texture map can be used. | ||
| + | |||
| + | <gallery>Image:Tex_corwalbg.png</gallery> | ||
| + | |||
| + | Universal Texture Map for the following building parts | ||
| ==Corner Joints== | ==Corner Joints== | ||
