How to write a Material File
From Iris2
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| - | Material  | + | Writing the Material File | 
| Open a file and rename it to the name of the material in your mesh file. For example basefloortile.material for the respective basefloortile.mesh. | Open a file and rename it to the name of the material in your mesh file. For example basefloortile.material for the respective basefloortile.mesh. | ||
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| Begin the file with the following file without the slashes. The slashes are normally for comments. | Begin the file with the following file without the slashes. The slashes are normally for comments. | ||
| - | + | ||
| + | ---- | ||
| + | |||
| + | import * from "material-templates.material" | ||
| + | |||
| + | ---- | ||
| This will import the templates and the artist does not have to type very much. | This will import the templates and the artist does not have to type very much. | ||
| + | |||
| + | Then type this and replace the "diffuse_template" with your chosen template and "tex_basefloortile.png" with the texture which you want to use. | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | material basefloortile : diffuse_template | ||
| + | {  | ||
| + | 	set_texture_alias ambient_tex tex_basefloortile.png | ||
| + | 	set_texture_alias diffuse_tex tex_basefloortile.png  | ||
| + | } | ||
| + | |||
| + | ---- | ||
